Description:
In an airport with multiple runways it can allow players to allocate stands to specific runways.
Why it should be implemented:
It will help with plane path finding because it is one of the reasons causing late departures in most in game airports, sometimes even arrivals.
As well as enable users to build seperate terminals without having to join taxi ways because as it stands planes will land or takeoff at/from any runway despite distance from stand, compromising time.
Still believe this is a very good idea. Even though, this is handled by Air Traffic Control and not so much the Airport Manager, I still believe allocating aircraft to certain runways might help with those massive airports.
As do many ATC’s operate within the real world, having aircraft allocated on a runway some time before landing, and not just like a minute before.
@Stu yes you can but you can’t allow a GA to only land and a commecial to land and depart (or different if required).
I would love to have to option to set a runway for GA to land but not depart and another runway that will allow GA to depart but not to land while Commercial can do both.
I agree. If you consider how much of an alteration in a planes long distance approach it would be to enter the flight pattern for a different runway, but their gate availability was still a developing process… I like the runways they way they are for now to be honest. Just have to think a little bit bigger picture to make the planes travel in the directions you want them to… which is what ground ops is all about. Detroit’s Wayne County would do well to play this game… you taxi forever at that damn place, although I’d bet a nickel Delta pays the aiport quietly (or openly) to get priority runway access/distance.