Reduce damage rate

Is it just me, or do you feel like you have to repair your stands and runway a lot? I have concrete so it should be more durable than needing 10k worth of repairs basically every day or 2. That isn’t even a season worth in game time and the stand is under 50%. I love the feature, but perhaps couldn’t this get toned down at least in half?

15 Likes

2nd this.

Deteriation value deffinatly needs a tweak.

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Or just allow service personnel to repair/maintain them. Which I assume is the plan further down the line.

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Yes,way to high, it’s costing me a fortune!:sob:

Yes, setting up continuous management is prioritized after critical bug fixes.

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Could go full out with runway maintenence vehicles and resurfacing machines. Hint hint :wink:

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+1 on this. Great prio from dev.

Wouldnt it be a good idea to implement Maintenance crew? you could also make a Second tier gameplay element out of it.

making the service mechanics (with possible vehicle’s) repair the parking stands, Taxiway, Strip in the time when planes aren’t allowed to land. they automatically stop working when it’s moring so when you don’t have enough people they fall behind the amount of work that pile’s op.

example: 10 people can do 1 runway or 2 parking stands or 500m taxi-lane a night. The breakdown is 5 days so if you have 1 runway and 4 parking stands it should be okay. But if you have 10 parking stands then you have to hire more people or the quality will degrade.

This also provide’s a second tier gameplay for when you upgrade the airport to 24/7. then you have to make sure that the taxi-lane/runway/parking stand is planned free for a set amount of time in your roster (no planes using it) otherwise you cant repair it

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I really like this idea. Automatically repairing with a crew is a great idea.

I still beleive that the stands and runway deteriorate too fast though. Grass i understand should break down faster, but concrete should not fall under 50% every other day. It can show tire marks and other wear, that is awesome, but I shouldn’t need to repair it that often.

Concrete is even more resistant than asphalt so it should be the most expensive and durable one for everything. Construction technician speaking here.

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Not necessarily the best for airports though as it’s more brittle and thus breaks into chunks compared to tarmac surfaces

Tarmac is more elastic but wears out a lot faster and needs repairs often. It is easier to repair but that’s about it. Airport grade concrete is fitted with polymer fibers so it is less brittle and likely to break into the chunks you mention.

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Well, as I have tried to read into, flexible runways (asphalt) have an expected lifespan of 10 - 12 years and rigid runways (concrete) have an expected lifespan of 40 years, depending on the weight classes X usage.

Next to that, Asphalt has some more pros than concrete:

  • Faster to build
  • Smoother
  • More skid resistance
  • Lower risk of aquaplaning
  • Less spray
  • Absorbs noice
  • easier to fix if damaged

Cons:

  • Lifespan 4 times shorter than concrete
  • More expensive in long term use
  • Less visible when landing at night on wet runway (because it’s black and shiny)
  • Damages more easily with overload.
  • Higher vulnerability to climate (humidity and temperature)

If something is wrong in this, please correct me!
I hope that this will be calculated in the final game, because now it’s only a visual thing and completly of scale.

2 Likes

relative points of advantage:

  • smoother
  • more skid resistance
  • lower risk of aquaplaning

It’ll depend on the constructive standard and specifications. Concrete can be built with enough roughness so there’s less chance of skidding. Also, asphalt is one continuous surface, and concrete needs to be poured in parts and then make breakable joints which are then filled with tar which makes it bumpy.

The risk of aquaplaning is also relative, it’ll depend on the tilt of the surface and water absortion. Usually, asphalt is less absorbing than concrete, as it is covered in an oily binding agent and water will then accumulate on the surface. Concrete is porous so water goes through it and into the soil IF BUILT CORRECTLY.

About the noise reduction, I’m not so sure about that. First time I’ve read it.

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Concrete needs to be sealed from water if you don’t want it to burst into pieces when it starts freezing.

The noise reduction is due to the fact that asphalt is more elastic so it absorbs the impact of the touchdown and also the sound of rolling tires gets reduced by this factor if I’m not mistaking.

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Water should go down, what you don’t want is for it to go up or for concrete to retain it. That is when you have problems with freezing cycles. That is achieved with good base, correct formulation (less air %) and good construction techniques (mostly vibration) but if you have no way to drain water, concrete will break when you put a heavy load (airplane) on it

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Ramp Damage is over $6000 per day! It’s not possible!

I also have it red lined out and I don’t know why. any ideas?

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Isn’t it automatically zoned as secure nowadays?

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I think it had to do with not being connected to all infrastructure to receive Commercial flights but checked as open for Commercial flights. Once everything was connected the red stripes went away.

How do you find damage rate?

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It’s based on how fast the items damage. Based on usage. I’m not sure if environmental influence is implemented, yet. There is no visual number of the degradation, but the devs can probably adjust this very easily.

But maybe an overhaul for this problem is better. But hey,one thing at a time. It’s not really a priority.

1 Like