That’s why there is a minimum requirements and a recommended requirements.
I’m happy for it to be a toggle option, tucked away in the menu with big warnings saying it may affect performance.
But why should I be limited because some people have slow computers?
Should I underclock my 5950x to 2.0Ghz and disable all but four of it’s cores? Should I remove all of my 128GB of 3200Mhz RAM and replace it with a single stick of 8GB 2333Mhz?
Should I swap out my 3090 for a 1650?
Just because somebody else doesn’t have a great computer?
Did we all forget why PC’s have adjustable graphics (and in some cases, physics) settings and consoles don’t?
I don’t want my terminal hidden below ground, I want a realistic airport.
And I don’t want to be forced to resort to json editing to do it.
Larger maps do not FORCE people to build larger, that ALLOW it.
The “bigger map” is already an optional feature that players must opt in to.
I’m not asking for a new feature, or for an old feature to be replaced. Just for the existing selection options to be expanded upon and if it’s deemed needed, a performance warning added, so that we have the choice as to how to play the game.
I personally would love for EVERYTHING except some baggage conveyors to be on ground level or higher, like so many airports are. Because in real life, digging down is expensive while building up is not only cheaper, but also more imposing and impressive.