First of all: Thank you for putting this game together! It is so much fun, even though a bit quirky at times.
I also have noticed the janitors not keeping up. In order for them to maintain the terminal clean, you need to hire an insane amount of janitors, which in turn will reduce profit (or even end up with a negative hourly balance). My airport has an average of 3200 pax.
In preparation of the new Alpha release, I just unlocked Franchise and dumped down a lot of recycle bins. So when the new release comes out (currently Iâm running 33-50-0), hopefully they take effect immediately (hopefully emptying recycle bins isnât adding to the janitors workloadâŚ).
But I would also be a great supporter of a zoning system like weâve seen in for example roller coaster tycoon, this way you have even more control over your work force (not only limited to janitors though).
Thank you to the dev team for putting together this game and bring so many hours of fun to the gaming world!
My janitor situation has got worse! I require over 4000!!!
Is it possible to look at turning off dirt as an option in the debug panel? My airport is always dirty especially with mostly large stands and a high volume of passengers. It doesnât have a nice aesthetic to it and I feel like I am running a dirty airport.
I donât think itâs working yet, but thereâs some proactive cleaning available now, which Iâm always researching and enabling for the airports (neither of them have grown to have medium planes yet, so I canât tell itâs helping with dirty floors).
Iâve put bins all over, but it doesnât seem to make a difference. Dirt everywhere that regenerates every few seconds. A tad overzealous with it. Also a shame we canât clean the dirt off certain objects like chairs, sinks, etc., even with the developer mode.
No, itâs been pushed to Alpha 35. However, Alpha 34 as mentioned now has proactive cleaning which invokes a janitor cleaning job before items become dirty.
You donât actually require 4000, there are just 4000 available job tasks. There is a balance in the game, if the game generates dirt faster than the janitors can clean them, this number will increase indefinitely until it consists of essentially the total amount of place that can get dirty. Your janitors just canât keep up. Hiring another 30 janitors, doubling your current amount, and letting them catch up for a few days might resolve it. Otherwise try hiring another 30.
Ok, Thanks!
Letâs see how it develops when we can reduce dirtinessâŚ
Havenât tested difference with/without proactive cleaning, as I activated it before first pax arrived.
But at the moment, even with proactive cleaning, itâs a nightmare. As soon as amount of janitors is less then 10% of pax in airport, they can not keep up with cleaning. At 7 oâclock, at the latest, my airport looks messy as hellâŚ
Yes, trashcans will get a purpose in Alpha 35 and will be moved and accessible from the terminal building start.
Maybe there can be 2 types of trash cans. First one is current trashcan and will be available since first moment of new game. Second one will be ârecycled trashcanâ and it will be available with R&D of franchise (or food) development. It can just look fancier like âhere in this airport we care of recycleâ and nothing else
This is not true. Right now trash cans do not have a purpose and are just for decorration. I belive in Alpha 35 termainl update trash cans will actually have an effect, so that is why @Titule, there is no effect.