Irregular shaped rooms

I agree with you on one side. However, on the other side, I don’t think it’ll be possible because, ACEO terminal designing grid will have to be overhauled big time, which will take a long long time in my opinion. Also, the gameplay will be different and I think we won’t be familiar with new freestyle-non-rectangular terminal building gameplay for a while.

I don’t really like the idea of a round room but it will make our airports more vibrant and we can be way more creative. But I really feel that it would be a bit weird.
Just my preference though.

1 Like

Mustn’t be round room shapes. But rooms which will go around a corner.
For programming - maybe you can combine to roome which are direct on the border of an other room of the same type to one single room. That’s the way how it is done in prison architect :wink:

2 Likes

I wouldn’t automatically combine rooms next to each other because I like to place two shops besides each other. If it’s only manually, I’d be fine with it.
Another idea: If I draw a room and it overlaps another room of the same type with at least one square, then extend the existing room instead of creating a new one. This way, by overlapping, I can extend the existing room part by part as much as I need.

4 Likes

Other games which use a grid based system have got round this issue by allowing you to draw out the shape of room you want on the grid (similar to the zoning tools we currently have), then clicking a “build room” button to confirm your selection (e.g. hospital tycoon/two point hosptial).

That way you can create different shaped rooms from just rectangles (e.g. L-shaped, T-shaped) whilst still using the grid system. The only condition is that every block of the room is connected to at least 1 other block.

1 Like

you could use a system like another brick in the mall where to expand a room you drag the new room builder inside the room you want to expand then out this allows you to create rooms of the same type next to each other

Without a wall between each other?

Yes, my shops are always open areas. I know in airports you can find both, separated shops in their own rooms and open areas where people walk through. But I think the latter ones make more money (not in ACEO of course, there it doesn’t matter, but I still like to keep it open).

1 Like

It will change it, it is not easy,
and IMHO this is most important!
I observed that I will get bored with games that only have 90° angles and stop playing them. I’m sure this will happen with ACEO too.
I bought it because it was cheap in early access.
I played it because I liked the micro-management.
Eventually I will stop playing it and one reason will be there are only 90° angles in it.

2 Likes

There should be a button on rooms to combine them so they can be combined but they can also be seprate

1 Like

Still would love to see this.

1 Like

Let’s vote

I’d want option, where when you place wall if you right click when wall is highlighted there’s like bear with options the original one with like it is right now or straight connected or curved ? :thinking:

Let’s do something like city skylines. Where you can select different modes of building to build curvy shapes (walls or roads), or a free form.

This feature could be based on the security zone merging principle, would be very nice!

2 Likes

That would violate the “only 90° rule” of the game causing anything be arranged on a chequerboard. I hate this, I want free rotations. It looks ridiculous.

But if you have anything but a square then you are not following the 90 degree rule either. That’s the point of the irregular room, right?

It’s just a beginning, at least… that’s why I already voted for it.
For me, I also want terminals, roads, everything not be square and not be +-oriented only

Like 45 degree angles? No curves.

Less then 45° if I may wish, also for runways.
And also curves (but not for the runways) :slight_smile:
If you know Banished and Ostriv: I want ACEO take the same step further Ostriv took from Banished.
(Just without the 3D, I can do without)