The DHC6 is positioned very far into the parking position. Since this appears to be the maximum wing span, aircrafts should be parked further out, giving more space up front for positioning service vehicles.
Nice, good to see what others have spotted, should create less work for you to weed out duplicates. We have a great community with various knowledge bases in regards to airport operations, airline operations, immigration, and other areas, all should help make the game epic.
Mispelling at 05:16, where the flight status is written “Unkown” instead of “Unknown”. Same for the “Fuel level” and “Turnaround” on this item (flight MP 983). When the flights are scheduled the fuel level is displayed “type unknown” properly, as well as the aircraft health, which i feel is a bit strage (time 05:36).
At 11:22 a bit of overwriting in the business contract details.
At 13:10 the plane that landed drifted left out of the runway.
At 13:49 the fuel type of the MP 983 flight seems incorrect, since it a prop airplane.
At 14:00 the catering truck is moving through the fuel truck
While it may seem counterintuitive, the DCH6 uses Jet A1. This is because it has PT6 engines which are of the gas turbine type. This makes it a turboprop–a propeller driven by a gas turbine. Avgas 100LL is used in internal combustion reciprocating engines that have pistons and are found mainly on light GA airplanes.
Where: DevLog 73.
What: weather_panel.png (second image of the DevLog)
Bug: It seems the earth is traveling towards the sun! In the 10 Day Forecast list the expected temperature for the next days increase to about 290.1 degrees Celsius!!! You may need to add a store just to sell sunblock!
Fix: Well, you guys know better than I how to fix it. Just a few tweeks in the algorithm should do it.
Suggestion: In the “Later Today” list it’s hard to understand how much later it was… I mean, was it each half an hour? One hour? I suggest some visual change to indicate when those forecast were taken.
Keep up the incredible work!! Looking forward to hear about the Steam Direct!
Pretty minor bug at this level, but not sure how complex to fix.
There is a delay in the animation of the opening of the main terminal doors. Around 18:58, you can see a passenger walk through the closed sliding door, and it starts opening when he is pretty much passed through it.
Again, like I said, minor bug at this stage. No hurry to fix
The baggage cart moves strangely in gameplay vid 3. It swings around and goes through other objects. AKA doesn’t move like a baggage cart would actually do.
Most of the bugs are “visual” or not being realistic or i dont know how to say it i havent seen many bugs that affect the gameplay,i dont know if im wrong let me know though