Note: Sorry for all the double posts! Had to figure out how to post multiple images.
Today I decided to create a profile on the forums and this is my latest WIP: Harlem International Airport!
I’ve been active on the Discord server for a while now and got around 40 hours playtime. Looking forward to get more involved into the community and seeing the game develop.
HIA a fictional airport which has been built to take over some flights from other big airports in the area, like Schiphol (AMS). It’s capable of handling fair amounts of passengers and aiming for the best service! Every gate has at least 80 seats and lots of room. There are two restaurants (Coffee Bar and Italian Food) and one shop.
- 10 medium stands (Commercial only)
- 10 small stands (GA only)
- 2 arrival runways (6 length upgrades)
- 1 departure runway
- 10 check-in desks
- 5 dedicated claim area’s (one per two stands)
- 5 baggage bays
- Complete three-stage bag scanning, including a false-positive back-up
- 7 security check-points (PAX only)
- 1 small Security check-point (Staff only)
- 2 restaurants and 1 shop
- Various offices (different staff types)
- €10.000.000 build budget (only €9.000.000 used)
- 2600 PAX at peak moments
- 160 staff
2.2. APPROVAL RATINGS
- Airport: 74,7%
- Passengers: 99,4%
- Airlines: 50%
- GA: 50%
3.2. Entrance Area
3.3. Security and Terminal A (Gates A1-A5)
3.4. Terminal B (Gates B1-B5)
3.5. Baggage Claim Area
4. BAGGAGE HANDLING SYSTEM
4.1. Check-in Desks
The bags are divided over 2 belts to prevent clogging.
4.2. Bag Scanning Area
The 2 belts enter the area at the bottom and are going to two seperate scanning systems (including all I, II and III systems). Starting at the I scanners: the negative bags (good) are going straight to the Baggage Bays. The positive bags (possibly bad) are going to the stage II scanners for further inspection. The false positives are going back to the normal belt and the true positives will go to the stage III scanner and an employee will make the final decision. The positive ones will go to the bag-destroyer.
The negative bags (good) are going to several tilt trays that will direct them to their destined baggage bay. Every bay services 2 stands. Bags that are late/no destined bay will go to the ‘Lost and Found Dep’ aka the destroyer!
4.3. Baggage Claim Area
Every bay (servicing 2 stands) has it’s own claim area. The belt is 50 long and 4 wide: enough room for around 100 bags to circulate and prevent clogging. The area is also a fair distance from the bays so passengers will arrive at the claim area before the bags.
5. FLIGHT PLANNER
My typical flight schedule on a typical day. Two flights arriving every 15 minutes. I’m still optimizing it, like making sure the two arriving flights aren’t connected to the same baggage bay.
Thank you! Please let me know what you think and especially what could be done better or more efficiënt! Also feel free to ask any questions.