Flight planner issue

No worries, stuff like this is difficult to debug so we need to think of a way to highlight to players what the issue is. A tool, something like a pathfinder debugger, could be really helpful in a lot of cases.

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That would be a great improvement! :smiley:

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Assuming the game has an object ID and person ID for all stuff and people in game, make a list with a person ID and object ID that cannot connect when a “scan for problems” button is pushed. Make a list with errors between those’ IDs and label them with in-game labels. Then you can solve them rule by rule. Do this with a “push button” to mitigate lagging, memory eating, etc… since when building / deleting stuff errors will be all over.