Directional and informational signage for pax:
So, recently, I have been playing a lot of this new game called StationFlow, and it is about getting passengers tru a subway station mostly with signage. Pax can get lost without it, as they have a FOV only so large. I think this would be a great addition to the game, especially for the late game.
Description:
Ya know. Signs. We see them almost everywhere, on the road, in the station, even on tech in some fashion. Since this is a top-down game, Signs would be almost invisible, but pretty obvious. There should be Small, Medium, and Large signs, each with a capacity for 4, 6, and 10 max directions given on each sign. You can customize the direction arrow for each direction given as well, and signs can be made double-sided, with the same amount of directions givable on the other side.
General things like Restrooms, Stores, Restaurants, Exits, Security, Ticketing, and Baggage claim could be specified, as well as mabey for Terminal 1-10/Terminal A-Z. (this would be harder, however, as you would have to either set up a way for certain gates to be a “Terminal” together or to zone a terminal) As well as more specific things, like airline lounges, Gates (Gates would only take up one slot if together, IE. Gates A1-A12, encouraging you to name your gates, or make a system to specify terminal and gate like how Sim Airport
Dose it.)
Why it should be implemented:
This would be especially interesting in the late game, as you would have to fine-tune your signage to make the most efficient airport possible.
Images, references or additional content: