Dev Blog 137: Airport CEO celebrates two years in Early Access and putting the final touches on Alpha 33

thanks ! I totally missed this information. Can’t wait for those planes !

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It greatly reduces the workload, that’s the entire point of it. Ramp agents load baggage immediately into the ULDs as mentioned in the dev blog (via the baggage bay), the ULDs are then loaded onto the belt loader at the stand. Everything works very quickly and without any ramp agents involvement on the stand side, just because large aircraft are so demanding in all other aspects we thought that baggage needs to be handled swiftly.

If you’re afraid of capacity issues, simply build baggage bays dedicated to a specific set of large stands.

Cargo is not planned for 1.0 Airport CEO, however all of this ULD code is generic so if we want to add that post the full release it’s going to be easy.

Something for @Fredrik to answer!

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In the picture with the taxis and buses there is a problem with the median strips at streets. Normally, these should only be in the middle, but as soon as a taxi stand (etc.) is connected to the road, the stripes also appear in the other direction.

Is this WAD or bug? This problem has always existed :slight_smile:

Good job and thanks for the dev blog! :wink:

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So it’s confirmed, cargo is coming as DLC after full stable release.

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Definitely not what I took away with this.

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Definitely not confirmed, lol… :stuck_out_tongue:

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I don’t know if I’ve missed an earlier announcement about this but:
With the bigger runways, stands etc. is there also gonna be a map enlargement? More space to build in.

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There is one thing preventing us from doing that right now. Loading times. Some things in the game take very long time to load and we sort of know where the issue is. It is not a quick fix but would require quite a lot of backend work to save data in a different way. If we were to expand the map right now, people would build much larger airports and then we would get a lot of complains about load times. So the plan is to first optimize the load process then look at expanding the map size. :slight_smile:

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so the second plane was it a 787?

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also loving the new bagadge truck movement and ULD

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Sounds very reasonable. Take up the good work. :+1: :smiling_face_with_three_hearts:

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ya looks resonable

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Will it be possible with the one way roads to create roads in opposite direction? Don’t know really how to say it correctly, but is it possible to create lefthand drive routes that way?

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Wew that’s a relief then, I still want to see it before 1.0 though

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So, can I guess that the map enlargement can come with gameplay update?

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i think i saw it was 16x16

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Will the Astar Queue issue be fixed in the upcoming alpha 33 ?
To be honest, this issue is quite annoying and destroys the pleasure to play ACEO since the only way i found to fix this issue is to start a new map.
This is an example in my latest map, the Astar Queue is getting bigger and bigger every seconds and never drops, even after a game reload.
image

With this bug, i just end up having a tremendous amount of passenger or staff members stuck in my airport, as it can be seen here bellow :



It even cause this issue : facilities are shut down for a lack of staff, however, before the issue happened i had enough staff for my airport.

Normally, my airport should only have around 5 to 6k passengers with a 15 minutes split time between planes and with 24 medium stands.
image
Since my map is quite big, I’m also unable to report this bug.

Edit : I have to say that seing passengers to start to move again after a reload is quite satisfying

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Ive had that issue before where passengers get stuck at bus stations like 2000 or more at each when I don’t pay attention,. then I reload and then there is a massive exodus like you just had! its quite entertaining to watch the massive exodus! lol

I have also found the larger the airport map, the more you need to stay at speed 1 and stay away from speed 2 and 3. speed 2 and 3 creates so many issues at larger airports!!

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Can the bags in the system and arrival belt be stopped from being moving around on top of each other?

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In Transport Fever they have a similar issue with loading time becoming excessively long so they have added a sort of ‘experimental’ mode. It’s toggled by changing a piece of text somewhere deep in the folders in a config file and although it allows for much larger maps, I’m currently having loading times of around 5 minutes so it far from ideal.

If AirportCEO would have a similar thing, it could allow players who don’t mind the wait, to have a much larger map. At the same time, having it being enabled manually in a config file (as opposed to it being a setting in-game) means that the player is aware that once he or she enables it, long loading times and possible crashes is to be expected and is his or her own responsibility.

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