CPU and GPU are sleeping while Game is lagging

Hi,

i have 15 fps on empty airport. When 2k passengers are travelling, then i have 3 fps…

As far as i understand Pathfinding should stress my cpu (30% cpu on 2k passengers i5 - 4600k series)

My GPU should handle this game ( also 30% on 2k passengers RX 580 pulse 8GB)

So how i can improve the fps, why this game is not using the full capacity?

If there would be an API, i would write an custom Pathfinding algo :smiley:

The game is in Alpha state and has just been released in Early Access. They are fixing bugs and begin just now optimizing the game as it is just of now a full time job for them (was a side project before EA). So keep calm and have a drink with us. We are all waiting for those sweet sweet optimizations :wink:

I know that :slight_smile: Just wanted to know the reason. Normally Pathfinding is killing at least one core to 100%. (non parallel programming). But this was strange for me.

I don’t think any of the game is multi-threaded so 30% seems about right for a quad core going all out on one core? Or is that not the case?

I tried only assigning one core to the game, but that made it even worse. This is a pure optimization thing that has to be done by the devs :wink:
Here is for hoping :ok_hand:

I have to correct that. Now it shows me 80% on all Cores now. Looks good.