Community Design Challenge - Stage 1

Right, after careful consideration, this is the final tally of the results

I don’t count the community challenge because the votes had been tied; 1-1 for both (yeah, I’m also sad that the community didn’t vote). I’ll re-add this for Stage 2, and I’ll be thinking a strategy on how to drive more votes for the future.

Both designs have been quite amazing IMO. As someone who can’t design for heck, I really am amazed at the design of both contestands. However, in the end, I would say Glieps’ airport wins by points (sorry VOID).

Some minor suggestions to improve on both airport

VOID’s Design

First off, I really like the efficiency of your airport. Just leaving this running, everything works perfectly. Planes can find path easily, not much congestion, and everything’s set up for future automation.

The main check-in area is quite simple but straightforward. I feel like this is what a small but modern airpor terminal might look like, which I don’t know if that’s what you’re going. But in my opinion, you could add more information display around the lobby (e.g. on the top right).


Compact terminal lobby


Great side-garden area so people can take a quick smoke break after they pass customs.

The connection from the terminal to the stands is quite smart. The use of bridge adds an unique architectural touch for an airport of such a scale, and setting up lounges (although it’s small) adds a little bit.


Bridge from terminal to stands


One of the stand areas

Personally, I like the “straight-forwardness” of the airport design, which particularly mimics the small airport feel in these areas. That being said, I wish there were more decorations, or at the very least a bit more windows. As the pax passes customs into the stands, there doesn’t seem much to be done inbetween. The shop placements is also a bit awkward, enjoying traffic mostly from 1 customs gate (northern end). I think a bit of a layout adjustment (e.g. moving the customs gate further north, and then using the saved space for the shop/restaurant/toilets.


Functional but a bit dreary; could use a bit more windows/open areas

And finally, the penalty is applied because the terminal is not properly fenced in. See how the remote bus stops connect to the stands, and there’s an open gate there. I know, in in-game terms, they serve no purpose (yet), but that’s a big security flaw IMO.


Security could’ve been tighter.

All in all, though your airport was not chosen, I would say you did a very good job. As you can see, there were many who says they’re “up to the challenge”, but you were one of the only two who put money where your mouth is and delivered something spectacular. And for that, I bid you…

Glieps’s Design

So first off, the overall design feels like a very natural extension of the original foundations.


A large overview of the airport


Some nice urban garden in the middle

The spaces in the terminal feels wide and traversable. I really like the area in the secure zone, as it gives the passengers some spaces to explore. However, some spaces in the check-in area could be improved (e.g. better / different placements of chairs to allow more traversable spaces) as well as security exits (the 1 tile exits between the security checkpoint to security exit.


An interesting corner


Traversable corridors/areas, with a little bit of open garden

However, the opposite with VOID seems to happen in this airport, and that is the lack of enough infrastructure for leaving passengers. I spot only 3 passport control exit throughout the airport, which leads to congestion as passengers choose fastest exit.


“Oh God, I’m gonna miss my meeting!”

This is also visible in the transit stuctures. For a larger airport, one would need more bus stops and car stops. And as seen here, passengers are lining up for the public transport.


Congestion for the bus

All in all, I would suggest balancing with more transit options.

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So to conclude, Glieps’ airport design will be used as the basis for Stage 2 of the Community Design Challenge. You can find it here:

I’m posting this as a new topic so people can join in much more easily. See you on Stage 2!

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