Boardin desk - too big for small stands

Hey,

I have a concern at the beginning phase of airport development. I try to keep the terminal size small for operational costs, but the boarding desks are making this really difficult. Small a/c accommodate a few passengers only…

My suggestion is to 1) either introduce small boarding desk with 1 agent and no space lock in front ,or 2) reduce the locked queuing space in front of the desk, so they do not need so much space. (or 3, both! :slight_smile: )

My idea is to have the bus boarding area, where these desks can be really next to each other.

Thanks,

6 Likes

@Olof i think you mentioned that it might be possible to decrease the required footprint in front of the current medium boarding desk.

@kjurczenia a small boarding desk (1 employee) is on the to do list :slight_smile:

3 Likes

Back in days the boarding desk was 2x2 without footprint. Then due to path finding issues devs converted it to 4x10 and it has been like that.

I 100% agree that boarding desk should be resized AND a small boarding desk should be added.

EDIT: Back in days, this was possible. Look how compact it was :smiley:

5 Likes

Brilliant. This is more or less how my start terminals look like. :slight_smile:

For 3 small stands one boarding desk would be enough as well, but this is a song of the future. Maybe airline-dedicated desks one day with bunch of OLCI’d passengers… dreams :slight_smile:

2 Likes

Would love to see this!

This would be amazing - I’d love to brand specific parts of the airport in the airline colours.

I think every stand should have its own boarding desk. Otherwise when there are 2 flights at the same time from one stand, things can be messed up.

So the best solution is smaller, compact boarding desks.

1 Like

I think, that for small stands, when you have only 5-10 passengers, will be enough a single boarding desk (in red).

screen

d251efe576e98f317821a8a14c9300aba3c9f5eb_1_690x388

1 Like

@Jettuh has made exactly that. Would be awesome to have it in game.

Nice looking ‘Ikea - make as much of your room as possible in a small space’ setup! :wink: The graphics have been improved a lot since then :+1:

1 Like

We will fix this soon… promise, path finding is way better now and back in the days we had to have those large areas to ensure that pax could always reach a boarding gate… :stuck_out_tongue:

5 Likes

The trick now is having large enough areas so pax waiting to board planes (especially once 300+ pax planes become a thing) have enough space to queue.

Or perhaps we could see queue lines for boarding desks, like at check in and security?

I do not agree… The trick is to calculate the capacity correctly. The passengers can queue to the desk based on the flight number (“All flights”), and if the queue is too long, they simply delay the flight and you need to address it.

Just as with security checks - it is up to you to plan the capacity.

Of course, in real life, common boarding gates are rather specific for the airline or alliance due to IT, but to keep the feature simple it could be generic in our game…

This topic was automatically closed 31 days after the last reply. New replies are no longer allowed.