I have a concern at the beginning phase of airport development. I try to keep the terminal size small for operational costs, but the boarding desks are making this really difficult. Small a/c accommodate a few passengers only…
My suggestion is to 1) either introduce small boarding desk with 1 agent and no space lock in front ,or 2) reduce the locked queuing space in front of the desk, so they do not need so much space. (or 3, both! )
My idea is to have the bus boarding area, where these desks can be really next to each other.
Brilliant. This is more or less how my start terminals look like.
For 3 small stands one boarding desk would be enough as well, but this is a song of the future. Maybe airline-dedicated desks one day with bunch of OLCI’d passengers… dreams
We will fix this soon… promise, path finding is way better now and back in the days we had to have those large areas to ensure that pax could always reach a boarding gate…
I do not agree… The trick is to calculate the capacity correctly. The passengers can queue to the desk based on the flight number (“All flights”), and if the queue is too long, they simply delay the flight and you need to address it.
Just as with security checks - it is up to you to plan the capacity.
Of course, in real life, common boarding gates are rather specific for the airline or alliance due to IT, but to keep the feature simple it could be generic in our game…