I’ll try to give some answers on this, we’ve just started yesterday rebuilding the baggage system after the removal of the physics library so there’s indeed some things do think about…
What do you mean? There’ll be live baggage statistics if course but do you mean like a dedicated management panel for it? Don’t know yet because we yet do not know the exact complexity of the system (we’re very agile)…
There’s an undeground baggage belt which can be built anywhere!
Right now we have a baggage bay item which included and offloading ramp and an onloding ramp, these have to be connected with baggage belts and service roads.
Yes, most likely placed as a separate single item, more on how that’ll work later.
We have not yet decided if a single bag will take up a specific area of the belt and simulate congestion, however this is most likely the case. Right now it does not but implemented code would allow it.
Standard train right now is three carts and a truck. It’ll most likely automatically depend on how many bags the flight has and how many carts you have purchased.
Priority lanes are not implemented, might be later but thats further down the development road. As of now, all vehicles share the same road.
As I said earlier, reconstrucrion of the baggage system began yesterday so expect some progress within this area over the coming weeks!
This seems like the most appropriate old thread to revive on the topic of baggage belts
The current system of baggage handling seems a bit old-tech which would be good for a start out airport but would we eventually be able to upgrade to a better system (- YouTube) which would mean less bags falling off the line/failures/etc etc? Baggage storage whilst waiting for a flight a long time in the future and other features allow better management of the baggage on outgoing flights.
This could potentially be a few steps in the right direction towards cargo distribution (Could be an addition with that update to the game after launch).
With tilt tray you can evenly split a belt of bags, but to merge belts you can only connect a line perpendicular to it. This causes congestion and one line may stop for a long time before there is room on the main belt. Or the main belt will suddenly stop to let a line through. All in all ready unpredictable.
I think you should build a new parallel baggage belt since that belt is already overloaded, a merge function won’t solve the problem.
The problem is that when scaling up baggage handling you would want to merge bags to a central scanning/depot area and redistribute them later. A parallel belt will not work if the bag needs to be at the other end of the line. It would have to cross and thus join the belt.
I advice to build no more then 2 bays per security scanning and only connecting 3 medium gates. So 6 stands per scanning station. Meaning a maximum of 800 pax with an average of almost 1,6 bags I believe is 1280 bags per hour if you plan thightly. Seems a pretty heavy load for the system.