The exclamation marks at boarding are “normal” since a while ago.
In early versions, passengers nicely queued up, but since a while they all want to rush in at once and claim that no desk is available.
Also the speed of the boarding process is way to slow.
For a large stand I usually run with a large desk and at least 4 automated desks. Normally it works for on-time boarding. Assuming when the passengers are already at the gate and not at a restroom or retail store at the other end of the airport.
Do you know if they are working for a fix for that?
And those exclamation marks are ‘‘normal’’ when near the gate during boarding or in general?
I have quite a few of them around my airport claiming there is no path, but I’ve been playing this game since the very begining, so I am sure all the zones are connected correctly. And the people do move to their intented destination eventually. It just seems that the game just stops calculating paths once in awhile and then gives the exclamation marks.
Send a bug report. And hopefully Olof will read this as well and put it back to the Todo list.
I do have this case at every boarding.
Usually this warning should only popup when there are path issues. But it can also appear when the game struggles to calculate paths on big busy airports. That depends on your hardware.
Yeah, this is indeed an effect of a node occupation safety system. Passengers will override occupied nodes if they wait too long, and if you’re boarding a very large flight with very few boarding desks to distribute passengers between this is an inevitable result. Unfortunately there is no good solution to this other than adding more boarding desks for passengers to queue for.
I think what he means is why is there no dynamic queuing at boarding desks while there is at check-in desks. You can run a flight off one check-in desk with no pathfinding issues. Check-in desks both have the ability to place static queues and dynamic queues form naturally if there is no static queue placed, hence there are no pathfinding issues. However, you need a lot of boarding desks to handle the same amount of passengers at the check-in desk. If you only have one desk, then there will be pathfinding problems (node occupation system problems), probably because you can’t place static queues, and dynamic queues are (for some reason) not formed.
Alright, thanks, I understand your point and it is a fair one. I guess it simply comes down to how we architectured the gameplay based on the airports we were traveling through during development. We wanted to make a distinction between the check-in desks and the boarding desk and recognized that there rarely, at least back then, were very few boarding desks that had the same type of organized queue system as check-in desks. At this moment I cannot offer any other solution than “playing the game”, i.e. adjusting your airport’s design to best fit the systems of the game. That said, I do agree with you that the experience is a bit unintuitive.