Is there any possibility that we could get the option to choose our starting space out of the 6 available?
Yep, same issue, I have only room for 1 tunnel, but I cant remove nor change it.
For clarifying: The additional World Tunnel does not have to be connected in any way to your port. You can build the Tunnel at the North Border of your Airport for short. This ends up in a two-way. as soon as its built, you can change the directions from your “normal” entrances. After that, you can tear down the newly built one…
Thank you for your patience, here’s today’s update! Please not that the tunnel issue has caused all tunnels loaded in beta 3.1-6 to set an incorrect direction causing traffic mayhem, this will not happen in the next update but you’ll need to reset it manually.
Here’s today’s update!
Release notes - Airport CEO - Version Beta 3.1-7
Bug
- [ACEO-36125] - Template tool doesn't copy walls
- [ACEO-36400] - Premature close of check-in for certain flights on automated desks can cause some passengers to not pass through security and immediately leave the airport
- [ACEO-36564] - International zone tile not tiling properly causing performance degradation
- [ACEO-36571] - Loading a save from beta 2 or earlier version takes unusual long time
- [ACEO-36574] - Airline approval rating display incorrect percentage value
- [ACEO-36586] - Certain letters are sometimes not visible in staff panel
- [ACEO-36588] - Tutorial step doesn't recognize commercial runway
- [ACEO-36597] - Flight process monitor panel not updating properly
- [ACEO-36598] - Progress bar for vehicle purchase does not update reliably
- [ACEO-36604] - World entrance tunnels deserializes as entrance only and can't be changed
- [ACEO-36615] - World entrance tunnel direction can't be changed if only two tunnels are present
- [ACEO-36629] - Audio engine can in rare instances run out of virtual channels causing excessive lag
Improvement
- [ACEO-36592] - Overall loading time slightly improved
We’re on good track stabilizing beta 3 and as soon as we’re confident in the reliability of all new building systems we’ll move to deploy in on the default branch, most likely at the start of next week!
Nice! (I am back from not able post) 
Bug:
- [ACEO-36654] (Walkways can’t be placed near entrance to small stand)
- [ACEO-36655] (Terminal block deletion when next to small stand stand crosswalk deletes stand too)
~Reported by Humoresque
When placing a door next to a gate entrance door says, “Can’t block gate entrance”. Is this on purpose?
Bug - 36670
Haven’t seen this reported elsewhere, but on starting a new game, ground textures are dark during daylight hours, making building etc very difficult. Playing on mac - this was a problem in 3.1-6, and hasn’t resolved in 3.1-7.
Amazing job on the loading times guys. After the latest patch is a matter of seconds compared to minutes before!
I’ve reported few deadlock situations regarding the new exit/entry tunnels, with cars trying to exit through un-connected tunnels.
there are still problems with the floors. Sometimes they don’t show and the old floor is till visible.
But when you build a terminal tile and instantly delete it, the floors update and show the built tile…
Hope it doesn’t sound to confusing 
I have the same problem!
I am unable to get administrators to show up to the airport on a new save using todays cut, anyone else?
Unable to send in bugs. Says it doesn’t have connation to server. @Olof
The Toilet Bug
When i load the game. One WC is closed and it says “doesn’t meet requirements” When i try to open. I have to rebuild the stalls and stuff to make it open. Happened this load and last time. But last time it was the other WC.
Also when I started the R&D project of unlocking Emergency. I got an emergency as soon as it started. Very realistic sure! But I don’t know if it was a bug or if the starting triggered the emergency to happen. Only happened once. Reloaded and will see if I can reproduce it.
36703 Sent bug now.
Has the 3x2 playable area been changed back to the older 2x2 size (Beta3.1-7)?
EDIT - this was from starting a new game, games created in 3.1-6 are fine. - bug report 36705
Select larger maps when making a new game. Welcome by the way 
thought i had - my mistake
I had the same issue on a new game I started on 3.1-6. I was able to correct it under the 3.1-7 update by deleting the small stand and then putting it back. I was then able to correctly place the door in the terminal wall.
Ok, there are a ton of issues with stands after the reload then. I need to try this with the walkway issue too
sorry for that naughty question: Are these both “public” streets? upper one looks more than Service-Street? 


