This is not really a bug, but it was under the radar for a long time, even for me who always brags about planes. It is of course the size of the CRJ series in game. It is really about 20-30% larger than what it should be. This occurred to me while I was watching the new F100 park next to a CRJ200. Then came thing incredibly helpful bug. Please take a look at the size of the E170 and CRJ200 mashed together.
E170 has a wingspan of 26m, CRJ200 that of 21m, but in the game they are nearly the same size, maybe some 50cm difference on each wing, in reality, it is stunning 5 meters. Other measurements you can compare for yourself.
What can be done with it? I like to go extreme and update the CRJ series, together with 737NG and A320, a trained eye can spot many irregularities, most of which have been edited by the mod community, 737NG and A320 respectively. Thinking more about this, MD-80 and F100 have similar cabin width, this leads me to believe that the legendary MD-80 will look rather silly next to a CRJ700.
Iāve had the same issue with Walk-on stands since I first tried segregation at the start of A36.
Iāve had PAX walk through walls and a staff zone to get to the staff security gate - but I stopped this when I realised that I had left the PAX access to this gate on :facepalm: I saw several instances of wall-walking elsewhere in the terminal under A36 but none yet in Beta.
Iāve little experience of International Zones so canāt comment on that one.
Otherwise, Iāve not come across your other issues, indeed, Iāve successfully made three or four Bug reports in the past few days. FTR Iām using the Default branch, B1.1-2 at the moment.
Iām finding it impossible to segregate ARR/DEP passengers whilst also having staff tiled doors between them. The passenger recently have started trying to access bathrooms wrong side of the segregation causing pathfinding error despite a nearer facility being available within their section
I think you donāt have to be worry about the ānewerā planes in the game including the Embraer series. @Rubble keeps a good eye on correct proportions and details.
However, some planes are in the game since early stage as the CRJ series and others. Those do sadly not have this high quality standard.
How has frequency of emergencies been? Iām on a save on the āhardestā settings (verified in the save files), and I rarely get anything. Mostly mechanic reports a cancellation. No more landings/ambulances.
New planes I am 100% sure are the correct series, when it comes to them they are deadly accurate. E170 is absolutely the correct size, CRJ sadly is not. Interestingly enough, other old planes like ATR or BAE are the correct size. If it was up to me, I would go for an update to the old plane, I guess mods would have to updated too, but it would worth the work I think.
Absolutely true what youāre all saying about different secure zones for ARR and DEP in current situation, but I find that has some issues which outweigh the benifits.
Needing multiple staff rooms for real efficiency, one in Arrivals zone for janitors, service techs and info desk staff.
Additional security screening checkpoints for the staff to get into the ARR zone in first place.
walk on/walk off stands automatically default to be the same secure zone number as those of the terminal foundations they align to. Whilst remote stands however donāt have that issue as they are numbered as a seperate secure zone. So there may be a bigger issue here that the directly connected (non jetway) stands will always cause the secure zones to merge into one?
Airside bus stops similarly to the stand situation have the issue of clinging to the same secure zone of a stand if there is one directly infront of it (using the same bit of road for example)
Speaking obviously as a player and not a skilled developer the solution seems to need to be something along lines ofā¦
A way of having a staff door between segregated secure zones that do not require a lap of āSecure Exit > Security Checkpointā so ARR/DEP separate zones wouldnāt be issue, staff can do their shift across the two efficiently and realistically.
The directly connected (non jetway) stands some how do not cause the secure zones for walking routes on and off, to merge into same secure zone too.
ALTERNATIVELY - some clever wizardry in the algorithm for pathfinding, that ensures a passenger simply will disregard a facility, if they canāt currently find a walking route to it. At moment they seem to look for the nearest within the same secure zone, subject to the issues raised, then they realise they canāt actually walk to it, and cause an error
Appreciate any advice on this in the short term. Iāve only had issues very recently but as Iāve said I think they are only noticeable not thanks to the helpful red icons flagging the issue.
Never seen dangerous baggage loaded to aircraft. Some bags go around few times and gets rejected by various tier 2 scanners and eventually either get cleared or destroyed. Most of the bags rejected first actually end up being passed and loaded into aircraft. Either there is a big bug in the scanning AI or there is a mechanism of false positives, but this seems to work. And there isnāt too many incorrectly destroyed bags either.
Nice idea with the infinity loop.
The issue of loading dangerous goods even when all 3 scanning levels are set up is the staff change of the third tier. If the new security comes to late, the bag goes trough. In your layout it will turn itās circles until a security officer is back at his/her job and will sort it out.