Airport CEO Alpha 35 released (The Terminal Update)

The database still shows old ETH, and there are no flights from TLV to SDV. Arkia also used to fly 757-300’s from TLV to ETH, which is laughable.

I am not asking you too. just wanted to know if this could be added as a medium stand route. This is great game and you are doing fantastic work. If it can’t be done also ok. Maybe in the future when modding allows it, I will try learn it and add it myself. Thanks again for a great game :slight_smile:

1 Like

That’s perfectly understandable. It is pretty much impossible to simulate exact traffic patterns especially when you’d have to consider which airline flies to where. If you wouldn’t people would complain.

I’m happy with that part, as funny as it sometimes is, as long as I could get my ramp agents to behave correctly and not get stuck at baggage bay :wink:

1 Like

I am talking about flights from Ben Gurion to Ramon eilat. They are using the Embraer 195 and the ATR 72 currntly to fly. I live here I know.

Last version of the working week rolling out now, Alpha 35.3-13 which fixes a bunch of issues but most notably the stuck contractors on lower floors (-1, -2)! :slight_smile:

    Release notes - Airport CEO - Version Alpha 35.3-13

Bug

  • [ACEO-27500] - Missing displacement counter can render construction objects to appear inaccessible immediately
  • [ACEO-27504] - Contractors displaced outside of terminal on underground floor can deadlock
  • [ACEO-27508] - International toggle graphic in stand panel isn't updated correctly after prompt
  • [ACEO-27517] - Fuel truck progression stream not visible
  • [ACEO-27522] - Building shelves in a closed shop room with an active contract causes products to be rendered
  • [ACEO-27530] - Incorrect passenger behavior invocation for eating can cause sit-and-stand loop while resting
  • [ACEO-27575] - Incorrect statement check causes passengers to access shops one hour after open time
  • [ACEO-27583] - Passengers waiting for baggage claim with need values at zero and no access to relief objects cannot correctly resume waiting behavior
  • [ACEO-27592] - Persons do not remember if they failed leaving the airport via a specific structure type causing them to deadlock in the leaving process
  • [ACEO-27596] - Failed deliveries, regardless of object origin type, can try to fetch new delivery object as "delivery sites" causing (for example) food deliveries on construction material delivery sites
  • [ACEO-27599] - Service road checkpoint warning icons excessively large
  • [ACEO-27609] - Aircraft stand terminal count does not originate from center of stand causing terminal area marking confusion
9 Likes

OK, so I just made a one stand test layout with more than enough security checkpoints and passport controls. I have plenty of staff, also staff room and toilets.
I placed 6 manned check-in desks and everything works fine.

Then I replaced the check-in desks with 9 baggage drops+36 self check-in.
When pax start to check-in, a few of them walk away and head back to the transit structures.
When boarding begins, the missing pax cause the incomplete boarding stats.

If this is not a bug, what am I missing here ?
I hope you guys can help.

I have the exact same issue. Did you bug report it, cause I did not.

Yes I did.

Maybe the passengers got into the plane via the transit stops, causing the boarding to be marked complete while the count is off.

Awesome, thanks! I think this fixed all of the bugs I reported tonight …

Edit: never mind, loaded the same save today and passengers are stuck at the exits again…

I don’t think so, because the missing passengers also concern the passenger handling fees, which means less money.

I’ve had similar issue in 5/6 versions ago, where the pax decides to come in, not check in, and then just go home.

EDIT: Just reloaded the save. Same issue still persists. Sent the bug report to the devs.

Im still seeing issues with my security being unmanned, I have 20 large security points with a staffroom either side of them and I now have 240 security staff which should be plenty.

This wasnt an issue before A35 so I really do think something has changed, obviously accidently if you say nothing was done on purpose.

Also, Public transport is broken again for me, massive queues and my carparks are all empty.

1 Like

Last post for now I promise!

Not a bug, more a question, how are people doing shops?

I have mine inbetween security and the gates so passengers go through them, 8000 pas airport, 15 gates and I get about 8 sales in an average 4000 sale contract, they are pointless?

It’s not supposed to be real. It’s a tycoon game. There are lots of flights with larger aircraft or to different destination. This is not a simulator. It’s a tycoon game!

I know how to take a screenshot but when I came to put the pictures it did not give me. and about your slove, yes, i tried.

I already made 2 bug reports on this but I guess they’re not approved on trello.
Forgot the first number, but second is ACEO 27600.

Same here, will see later if my airport is back to normal now :smiley:

For this problem, with manning stations, it sounds like you have put down a Terminal Zone, but then not added the people to allow them working in that specific terminal. That’s of my head the first thing i can think of.