Recently, but still back in 34.3-1 I experienced an issue of security staff not changing their shifts and newly hired security staff not being able to find their way into the secure zone, where I’ve built the staff room for them right next to the security checkpoints.
I lost a few in-game hours of decreased security performance because of tired and in need to go to toilet security officers continuously working, while trying to fix the issue by re-zoning, changing allowed staff types in staff rooms, hiring an excess of security staff, disabling and re-enabling security checkpoints.
I wanted to report the problem after resuming the game later yesterday, but relaunching the game and loading the save solved the issue. I’m reporting it here just in case it’s something that might be reproduced after a while of playing, as my reporting from game at this moment won’t do anything, since it started working fine after reloading the save.
I think I had something like that once when I scheduled a flight where the departure was exact midnight. After confirming it jumped somewhere else. I will try that again tonight.
What do you guys think if baggage claim area is moved inside the secure are? At all airports afaik the claim area is situated before leaving the airport secure area.
May wait what comes in A35 when we hopefully see passport control.
Currently it’s simulating only domestic airports where claims can be in public zones. So it’s not wrong.
/edit:
Sorry I wrote it a bit wrong above: actually baggage claim is always in non secured area (after security exit or passport control)
But what is misssing is the customs check which is between baggage claim and arrival hall of international terminals.
ACEO-22242 I’m seeing a lot of path issues after trying to place down zoning. The issue won’t occur when I first start the game. It will only occur when I start to place down new zoning areas.
New version rolling out now! Alpha 34.4-0 brings a series of important fixes and is destined for the default branch tomorrow evening, after hotfixes if needed.
More information in tonight’s dev blog!
Release notes - Airport CEO - Version Alpha 34.4-0
Improvement
[ACEO-22221] - Paint tool now emits colored effect when painting
Bug
[ACEO-19369] - A certain tutorial step in the international airport section can complete even if a step is missing in the tutorial checklist
[ACEO-21004] - Missing check-in desk notification not possible to delete
[ACEO-21129] - Manual planning allows for overlapping flights on remote stands
[ACEO-21598] - Various incident panel tracking features not working correctly
[ACEO-22130] - Flight capacity is increased even if a larger ATC tower is not built
[ACEO-22168] - Flight planner UI components can overlap control toggles
[ACEO-22185] - Security staff can in rare instances visually clip through floors
[ACEO-22215] - Auto planner can in very rare and specific instances allocate flights on same stands and time
[ACEO-22216] - Franchise contract displays area unit as both symbols and text
Am I the only one that recive no flights? I tryed with mods, without, I tryed to cancel all contracts and regenerate them and still nothing. I opened up the airport, accepted a contract by a mod airline, got some flights which I scheduled myself and after those few flights I cannot manage to get more flights. My rating is around 70% everything is on the green side except the terminal quality which is stuck at 27% no matter how many bushes I add around…
Don’t think it is just you. I haven’t had issues with commercial flights (don’t use mods so this is all vanilla) but GA is borked for me. Had an airport that was running fine and after one of the last updates the GA flights stopped entirely. Created a quick test airport and GA flights landed so I started a new airport from scratch. That airport won’t spawn GA craft even if I try to do so in the debug menu. So I think there is something that got somewhat broken in the update.
I do not get flights even after reverting back to vanilla so I don t think it’s about mods, also exactly the same mods were used before without andy issues. I submitted a bug report.
[ACEO-19433] - Overhauled and propely balanced economy ranging from static and operational prices to costs and more to allow for better economy simulation
[ACEO-20337] - Job task backlog distribution now sorts by distance to allow for better balancing of employees and job tasks that are not located in the same zone area
[ACEO-20499] - Added proper continue airport (most recent save) and privacy information buttons in main menu panel
[ACEO-21354] - Improved flight planner stand settings
[ACEO-21477] - Boarding opening times adjusted to start earlier for flights departing on remote stands
[ACEO-20531] - Boeing 747 and Airbus A350 not spawning correctly
[ACEO-20709] - Missing visual notification when runway is broken
[ACEO-20760] - Flight planner can in rare instances deadlock during planning
[ACEO-20974] - Operations cost does not adjust for disabled objects
[ACEO-20975] - Aircraft does not always resume waiting position after loading
[ACEO-21004] - Missing check-in desk notification not possible to delete
[ACEO-21040] - Construction overlay text replaced with object preview to avoid performance issues
[ACEO-21081] - Security zones can in rare instances become removed when loading
[ACEO-21087] - Taxiway foundation doesn't always update when demolished
[ACEO-21129] - Manual planning allows for overlapping flights on remote stands
[ACEO-21199] - Average GA rating now has a more weighted impact on GA aircraft spawn ratio
[ACEO-21203] - 512x256 airline logos are not shown correctly in stand- and flight planner panel
[ACEO-21215] - First regional airport tutorial step not progressing.
[ACEO-21219] - Service technician missing in the staff panel filter
[ACEO-21229] - Delivery and contractor site don't connect to road if game is paused
[ACEO-21242] - Ratings related to baggage loading and unloading for airlines not properly affected
[ACEO-21248] - Various statistics counting results not reliable
[ACEO-21251] - Incorrect content type setting can cause waste shipments to fail
[ACEO-21270] - CEO avatar does not arrive to newly created airports
[ACEO-21296] - Bag content "snuff" incorrectly spelled
[ACEO-21310] - Runway possible to upgrade to concrete without researching it
[ACEO-21318] - Player starts with $3M regardless of selected starting difficulty level
[ACEO-21323] - All minor ratings can randomly drop to 0% over time due to faulty regression calculation
[ACEO-21325] - Bulldozing terminal foundation causes walls to remain
[ACEO-21326] - Active shipment delivery requests to buildings limited to max five at a time
[ACEO-21328] - Structural engineering project not unlockable preventing concrete structures to be enabled
[ACEO-21339] - Staff icon on security checkpoint reappears during shift change
[ACEO-21341] - Copying staff room can cause wrong zoning to transfer
[ACEO-21343] - Security check-point can display incorrect unmanned warning icon
[ACEO-21344] - Initial need values for hunger adjusted to avoid issue with departing passengers not invoking eating or shopping behavior
[ACEO-21345] - Employees cannot always find a bathroom if the nearest one isn't available
[ACEO-21348] - Conveyor belt system tutorial pictures updated to match Alpha 34 requirements
[ACEO-21382] - One-way arrows layered on top of vehicles
[ACEO-21392] - Advanced runway lighting upgradeable in runway panel before R&D is completed
[ACEO-21394] - Boarding cannot close earlier than 30 minutes before departure causing delays for remote stands
[ACEO-21401] - Auto scheduler plan flights over the ATC tower limit
[ACEO-21447] - Unable to go back from R&D overview menu in management panel
[ACEO-21466] - Flightplanner night flight toggle interactable even though night flight R&D not completed
[ACEO-21474] - Flight capacity counter does not update as you plan flights
[ACEO-21475] - Very late arrival passengers attempting to find a baggage bay can in rare instances throw null reference exceptions and stall
[ACEO-21476] - A-star pathfinding threading incorrectly disabled causing stalled people and performance issues
[ACEO-21479] - Missing locilization key for R&D project proactive cleaning title
[ACEO-21483] - Auto scheduler can in rare instance continue to schedule flights despite being turned off
[ACEO-21490] - Security officers can in rare instances transition through a specific security check-point despite already being cleared causing wierd paths
[ACEO-21497] - Vehicle operation cost does not match procurement panel values
[ACEO-21508] - Aircraft number counter in bottom panel shows incorrect values
[ACEO-21517] - Hourly balance doesn't show actual cash flow
[ACEO-21528] - Incorrect random chance calculation can cause conveyor belt scanning station to not correctly identify dangerous baggage
[ACEO-21533] - Vehicle procurement toggles for increased ordering number reversed
[ACEO-21535] - Vehicle layer issues concerning both one-way arrows and passengers
[ACEO-21537] - Reception of small commercial flights possible without having any commercial small stands built
[ACEO-21542] - Incorrect values in operations performance report
[ACEO-21544] - Baggage loaded on aircraft rating can randomly drop to 0%
[ACEO-21548] - Copying rooms incorrectly take room template rotation into account causing misplacement
[ACEO-21552] - Closed rooms can randomly open during deserialization process
[ACEO-21554] - Security check-point job tasks can in rare instances where a security officer cannot get to their original start position be reassigned to an incorrect new start position causing security check-point activation to deadlock
[ACEO-21556] - Arriving baggage can contain dangerous content
[ACEO-21566] - Jetway upgrade for stands active before floor permit R&D is completed