Was wondering. Would it be possible to create a heatmap of passenger flow so terminal design can be improved? I mean, it would help understand how passengers move about in the terminal areas.
@ilios21 Fire all your janitors and you will see the passengers paths by looking at the dirt they left on the floor
@HelterSkelter That would be extremely effective but firing 60+ janitors would be a pain as well!
The Re-hiring would be even worse
@Rubble That is a nightmare I cannot fathom.
That would be a dirtmap, not a heatmap.
Also, why is there a need to connect check-in desks to baggage bays? Since tilt trays can be used to divert luggage to their destinations, I don’t really see a need for having to connect each check-in to a baggage bay. If we remove this feature more check-ins can be assigned dynamically based on their availability.
For example: I have two baggage bays. One for 5 medium stands and another for 3 large stands. So, if there are 1 or 2 non-functional medium stands, it would mean that a number of check-ins will remain unused or less likely used. If the assigning is removed, these unused check-ins can probably facilitate large stands also.
The vertical check-ins are for the 5 medium stands and the horizontal ones are assigned to the baggage bay servicing the large stands. Let’s say I have 3 A380’s coming in withing 5 minute intervals. So, I’d need 24 (as per @twocflyer’s calculations) check-ins. But as I only have 21, there would be a chance that 75 odd passengers don’t check-in. If the game is allowed to choose another free check-in from the vertical ones, that solves the problem.
P.S: Yes, I know it is a highly rare and probably unlikely scenario. Yes, I have a shortage of 2 check-ins from the required 44 needed to serve 5 medium and 3 large stands.
I do not have a clue as to how big a code overhaul is required to make this happen. I’m curious to know if this can be done and what the devs think about this.
I like that idea! The only issue I might have with it is that all baggage in the system would have to pass through the same channel. Right now there is no limit how many bags a conveyor belt system can handle and I don’t know if that’s to come but you might agree that it’s gonna look a little messy the more check-ins are interconnected.
I don’t understand what you mean by this. Do you mean to say that my idea would be messy or the existing one?
Currently the check-in desks already detect whether they are able to connect to a baggage bay, it should be possible to change it so that you still connect a stand to a bay, but that a check-in desk can just serve any bay that it is connected to
Look at it this way. If all conveyors from check-ins are made to converge, you’ll have one entry point of baggage, thus allowing you to build a baggage system that branches out to the separate bays.
Yes. Exactly. Checking for a conveyor connection is all that you’d need to determine which check-ins can serve which bay.
But that also means that thousands of pieces of baggage would have to pass through the very same point at a large terminal. That’s what I mean with messy. But as I said I like the idea in general. Maybe along with this there could be a limitation of how many pieces of baggage a baggage scanner can handle per hour or something like that so that there is a natural and yet realistic limit for each system.
It is working fine here yes, we also have no other reports on this in the backlog from what I can see.
Are you on the most recent game version? Alpha 33.7-47. If not we need a bug report so we can run some forensics on your save.
This is planned for Alpha 35!
Awesome 747!!! Love it!
Yeah, assigning check in to baggage bay is a bit of a limitation for me. would be cool to change that.
with 8,000 passengers 800 staff around 50 stands (20 large 30 medium) game is using around 8gig of ram of the 16 I have, also getting around 15 frames per second running on normal speed and I have an 8core I7+ 1060 gfx card. My terminal design sucks mind so pathfinding prob having a hard time, will probably restart
Yes. I have the most recent version of the game. I need help for the memory problem.
Question: I have floor 0, floor 1, floor 2. ¿I can install secure checkpoint in floor 2 and jetways (in this design jetways NO in the floor 1) ?
I want create the check ins in the floor 1. In the floor 0 restaurants, bars, shops, and baggages claims. ¿Is possible this design? Thanks.
Except the jetbridge, all is possible. Jetbridge will be in floor 1.
Please file a bug report and let us kniow the bug report number here.
As for your second question I’m not sure I understand 100% but from what I can tell I think it’s possible.
We’re back with a little weekend update! Alpha 33.7-5 deployed on the experimental branch fixes the issue where once an airport is large enough passengers do not turn up for flights. This has been reported a lot and is something we’re very happy to roll out and test with you now.
Release notes - Airport CEO - Version Alpha 33.7-5
Bug
- [ACEO-19136] - Waring sign text on large stand reversed
- [ACEO-19806] - Passengers don't always arrive at airport
- [ACEO-19928] - Increase minimum thread clamp value to 4