Oh okay thanks
same as elevator - so both stairs and elevator will be coming once all is stable
yeah, i wanna get people used to the escalator art style (since its tricky to make it go up and down in a 2D game).
once that settles and the game is stable, iāll have a normal stairs ready
Devblog? Itās already evening
donāt forget swedish timeā¦
20 MB savegame is too small. I just tried to submit a Bug Report ingame and the ZIPped savegame was larger than 20 MB. Per my Bug Report ACEO-13958, the limit should be at least 25 MB.
I cant build a control tower where my terminal was. I sent a bug report (ACEO-14086) but the screenshot is subpar, so iām posting it here. Thereās nothing on level 1, and only those 2 buildings at either side on level 0. Iām trying to reproduce my hometownās airport, which have the tower embedded within the terminal, but since this isnt possible, i deleted only a few foundation tiles to place the tower, andā¦
use the demolition tool or zone tool to remove some āghostā blocks. I sometimes have this issue when I reload the game, planned demolitions sometimes disappear while terminal (or wall) is still there, but just invisible.
It has been fixed but has not been deployed yet. A new version is expected to be released layer today.
In my game I make small staff rooms for staff and ramp agent at all stands, close to boarding desk and close to exit to stands. They are supposed to go to the nearest but they cram all up in to one small staff room. I also get message that passenger canāt check in on every plane checking in. I have sent in bug reports on this.
In case one wonders, Stairs asset has been delivered and is now waiting for implementation.
Soon Iāll hope to work on some elevators.
Gonna be interesting to see how we can build that while looking good in 2D
Never wouldāve thought I would be so happy to see stairs Anyways, ahhh ya!
thanks
Alpha 31.3-1 caused FPS to drop to 6 FPS. I just changed my graphics setting from Fantastic to Good. Now 30-45 FPS and quicker response to mouse clicks. More enjoyable now.
Thereās a particle system shader issue in Alpha 31.3-1 which will slash your FPS when the camera renders the Vector2.zero position (i.e. worldās lower left corner). Will be fixed in this afternoonās release.
Edit: Can also mention that thereās a critical bug fix where ramp agents returning from a remote stand job stay at the service car stop. The cause of this will be fixed in the next release, but it will not fix already stuck ramp agents so I recommend you firing them.
Shouldnāt it be lower left? Or is the game constantly in the negative coordinates in unity?
New version rolling out now as promised, Alpha 31.4-0, with the following fixes and improvements:
Release notes - Airport CEO - Version Alpha 31.4-0
Improvement
- [ACEO-14045] - Loading process now "self aware" and detects if problems occurr during loading, prompting user to submit a bug report
- [ACEO-14094] - Terrain object (trees, rocks) shadows replaced with more efficient shader based solution
Bug
- [ACEO-11122] - Aircraft on approach appear under or at same level as taxiing aircraft
- [ACEO-11567] - Fuel truck operation cost doesn't match cost in procurement
- [ACEO-13511] - Ramp agents returning from remote stand service do not complete their job task and get stuck in a service car boarding loop
- [ACEO-14017] - Incorrect calculated hourly operation cost on stands
- [ACEO-14030] - Filtering contracts by type does not work
- [ACEO-14034] - Bags counter broken
- [ACEO-14038] - "Can not build below terminal" message appears even if terminal above demolished
- [ACEO-14042] - Road tunnel visible through terminal
- [ACEO-14052] - Gate number is not aligned in flight planner
- [ACEO-14065] - Baggage sometimes visible on wrong floor
- [ACEO-14068] - Selection sizes are incorrect
- [ACEO-14074] - Language key for hazardous hauler vehicle variation (garbage truck) doesn't exist
- [ACEO-14085] - Workers build objects on ground level from underground
- [ACEO-14098] - Shop prouduct sprites under shelves
Thank you, iāll download the latest alpha later tonight (UTC-5 here). Keep up the good work
Is 14074 supposed to be on experimental with the garbage trucks?
I think its a localisation thing would be my take.
You deliver and then implement???