Airport CEO Alpha 29 released

Good evening,

Alpha 29.7-0 is on its way out right now, mainly targeting the weird CPU load issues we’ve had including a fix for the main menu, a fix for zoomed out viewing (caused by a GPU bottleneck) but most likely not yet the overall load when starting a new world. We’re still looking into this problem and are testing viable solutions.

As for this update, it partially targets some improvements to passenger behavior and a few initial bug fixes for agents transitioning remote stands (several performance improvements caused checks relating to remote stand shuttles to break). We will continue to test remote stands during the next week to make sure we’ll flush out all bugs but to also try and adjust some operational values.

Important: Remote stand bugs previously introduced (i.e. displaced passengers and ramp agents) might not get automatically fixed with this update and we’ll mainly be targeting prevention of thos bugs rather than post-release fixes. However, if we discover that a lot of saves share common issues we might implement additional fixes (as we’ve already done for some identified common problems).

And also… in this update @Alexander has already made a dent! :smiley: … two new desks have been implemented along with visual improvements of others including seats and sitting work animations for employees. Alexander will continue to practically familiarize himself with the code base by implementing new items we have in the backlog throughout the coming weeks (we have quite a few!!!).

This version will soak on the experimental branch during the night and most likely get transitioned to the default branch tomorrow, unless any new more critical bugs have been introduced or if we discover something else during tomorrow’s testing.

Here’s the change log:

    Release notes - Airport CEO - Version Alpha 29.7-0

Improvement

  • [ACEO-9775] - Enable passengers to find seating if no check-in desk has been booked for a certain flight
  • [ACEO-9776] - Enable passengers to walk around aimlessly within a certain distance as a wait activity if no other desired activity is executable
  • [ACEO-9806] - Enable passengers to interact with information desks

New Feature

Bug

  • [ACEO-8808] - Ramp agents in many cases can get stuck on remote stands or service car stops
  • [ACEO-9134] - Terrain texture shader rendering GPU bottleneck causes high CPU load
  • [ACEO-9613] - Passengers in many cases can get stuck on remote stands or airside shuttle bus stops
  • [ACEO-9616] - Passengers can in some cases fail to claim baggage and stall at baggage claim areas
  • [ACEO-9665] - Passengers not able to complete a certain activity can in rare cases get teleported to airside shuttle bus stops
  • [ACEO-9800] - Persons can not utilize benches
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