Hey all, here’s an update on the high CPU load: We’ve found two issues, one is resolved with Alpha 29.6-9 and the other one needs more work which we’ll look at tomorrow.
Believe it or not but the main menu is more demanding to run than you’d think, the flying aircraft is rendered in real time and that means a lot of particle systems to generate those beautiful contrails. But there’s no point in rendering this scene in a higher frame rate than 100 FPS which is why we’ve limited it to that. In some cases it appears that the high CPU load from the start menu could travel over to the game world.
The second problem is a GPU bottleneck issue, there’s something wrong with the rendering of the terrain texture shader. We’ll be looking into optimizing this the coming days.
This is currently only deployed on the experimental branch!
Release notes - Airport CEO - Version Alpha 29.6-9
Improvement
- [ACEO-9709] - FPS limited to 100 in start menu to lower CPU load