One update for every day of the week! Now that’s a new record for sure…
There will most likely also be a very minor update tomorrow too. All in all, the current experimental version is way more stable than the default version and so we will most likely push for a default merge if no critical issues arise with the current experimental one.
Today’s change log:
Release notes - Airport CEO - Version Alpha 29.6-5
Improvement
[ACEO-9620] - Removed name and e-mail input for issue reporting form due to low usage from a development perspective
Bug
[ACEO-8613] - BAe 146 model name incorrectly displayed
[ACEO-9006] - Flights offered but not assigned are lost when reloading
[ACEO-9287] - The "always send away" function in flight planner doesn't always work
[ACEO-9576] - Stand assigned fuel trucks can get stuck in a behavioral loop when attempting to refuel
[ACEO-9611] - Aircraft can on rare occasions get stuck on other side of map
[ACEO-9612] - Stand assigned stair trucks do not return to assigned parking space
[ACEO-9618] - Flights allocated over midnight does not display on next day in flight planner
[ACEO-9619] - Turnaround process monitor show loaded and unloaded baggage as same
Hi,
1] I don’t know this is the bug or feature, but now on the remote stands, planes wait exactly this same amount of time, like on regular spots - 4h. Earlier time was little longer, and now, on big airport, I have always delay on boarding.
2] When i set big service truck to stands, some cars have one trailer, some have more trailers. Its OK, but sometimes, car with one trailer , cannot take all baggage, and must run twice. maybe, we can manually set number of trailers.
3] On big airports, i have always delay on boarding. When boarding starts, airports stuff going to gate from another end of airport, and it take long amount of time. So, can we make in future set worker to gate (and check in, etc.)? or can we start boarding little earlier (0,5h)?
When I have to remove security checkpoints (misclick, remodeling terminal, etc) It removes the secure zoning along with it. Not sure if it’s intended, but sorta annoying to have to rezone afterwards
I assumed that the the high CPU usage was related to the number of calculations, but i noticed it being high on an empty map, i also assumed it would drop when the game was paused, but it doesnt.
I have the same problems with the CPU!
Almost unplayable on my MacBook Pro at the moment.
My mac sounds like a jumbojet (its not the game, its the fan)
With this extra 45 mins, I think, I am finally able to get remote stands turned around in time, and the bus stands aren’t far and all equipment but fuel, staff car and pushback are assigned to stands.
My iMac sounds like that too on occasion. Different releases seem to give differing amounts of fan needed I have noted though. There’s also a Mac only (we think) performance issue that happens on day two, 2am.
Don’t you still need to account for time spent bussing staff and passengers to the remote stand?
I think it’s worth a look and to report back, let’s see if the changes still help.
With this extra 45 mins, I think, I am finally able to get remote stands turned around in time, and the bus stands aren’t far and all equipment but fuel, staff car and pushback are assigned to stands.
It is also related with airport layout but when slow in game time was introduced, I tested it and I gained extra 1 hour on medium stands. So it took 3 hours to fully return airplane. Meanwhile there wasn’t stand assigned vehicles so all vehicles had to travel from depot to stand.
But you are right, some tests can be done and the results can be examined by devs.