Sorry, but that’s not entirely correct. What you are seeing are pre-assigned vehicles by a controller at the airport services and even though it would be “realistic” for the player to also handle this job, overloading (which is what the initial complaint was) will definitely happen. This was one of the main points in this idea fueling-truck-logic-rework to have the depos act as mini services controllers… This would reduce the CEO [player] micro-management task, thus allowing him to focus on expansion and problem-solving, while also being efficient in performing the servicing tasks.
I know that thread mentioned fueling [simply because fueling is the most common servicing task in the current state] but the logic is applicable to most servicing.
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