Full change logs for this default merge is as below:
Release notes - Airport CEO - Version Alpha 28.6-4
Improvement
[ACEO-7082] - Implement baggage routing validation check when opening a conveyor belt system item
[ACEO-7117] - Mitigate "bag stuck on conveyor belt" notification spam when arriving baggage plot path to baggage claim
[ACEO-7238] - Ability to open runway with only one runway entrance if runway is set to arrival or departure and runway entrance is set to both (due to stand connectivity)
[ACEO-7356] - Conveyor belt animation speed set by time speed of game
[ACEO-7088] - Rare issue with small plane not able to find path to runway due to incorrect serialized taxiway nodes
[ACEO-7097] - Cannot Upload Mods to Steam Workshop
[ACEO-7109] - Push back truck can in rare instances stall when performing push back
[ACEO-7112] - Change all "cargo bay" and "cargo claim area" versus "baggage bay" and "baggage bay area" inconsistencies to "baggage bay" and "baggage claim area" only
[ACEO-7165] - Runway extension causes UI overlays to go the wrong way
[ACEO-7233] - Non-removal of object reference string can render airside shuttle bus stops to not be removable
[ACEO-7256] - Incorrect validation for ramp agents onboard service cars when leaving a small stand can cause service car deadlock
[ACEO-7269] - Aircraft can in rare cases not execute runway entrance path-finding if stand settings changes at same time
[ACEO-7273] - Grass runway entry not setting one way access properly
[ACEO-7295] - Excessive or incorrect notification spamming on unavailable check-in desk slots for planned flights
[ACEO-7303] - Tutorial step with offices not clear enough that the step requires an office desk to complete
[ACEO-7313] - Rare NullReferenceException issue can cause aircraft to stop arriving
[ACEO-7318] - Crosswalk displayment inconsistencies for small remote stands
[ACEO-7348] - Airside shuttle bus stop and service car stop doesn't automatically zone as secure
[ACEO-7370] - Objects that are colorable are also automatically clickable rendering nothing but an empty selection image
[ACEO-7371] - Color picker panel incorrectly placed when re-coloring objects in the placeable panel view
[ACEO-7377] - Crosswalk displayment inconsistencies for remote stands
[ACEO-7378] - Sidewalk colouring when max zoomed out
[ACEO-7379] - Ramp agents sometimes do not get fetched by service car after turnaround completion
[ACEO-7380] - Rare serialization bug can cause employees to disappear on load
[ACEO-7382] - Aircraft sometimes taxi to entrance on other side of runway causing weird behavior
[ACEO-7383] - Pushback sometimes occur before a pushback truck has properly reached an aircraft towing point
[ACEO-7387] - Small aircraft start moving prior to engine startup
[ACEO-7391] - Incorrect check-in duration time extension can cause check-in duration to be exhaustively extended
[ACEO-7392] - Aircraft can get stuck parking on stand if saved at the end of the parking sequence
[ACEO-7410] - Aircraft does not always enter runway entry at the end
[ACEO-7411] - Incorrect pathing rule for aircraft taxiing from runway end to exit
[ACEO-7415] - Tiled structures cause very large spikes when placed freezing the game for several seconds
[ACEO-7422] - Dismissed aircraft get stuck on stand waiting for pushback truck
[ACEO-7461] - Null reference exception when opening tutorial window
[ACEO-7500] - Subscribed Steam Workshop items does not always show up in mod menu
Can we get a screenshot option where baggage is shown on all belts?
Maybe in pause?
7581 - When changing up a GA small stand, closed it, while a dismissed airplane is on it, I get route issues. Was changing them into commercial stands.
Can we get an indicator on BUS/SERVICECAR stops to show they have a connection; and then I mean without clicking them.
Baording desks still not get the label that has been given to the connected stand.
Why do baggage bays still not show any counts on them? I just connected a few stands to bays, but I have no idea how much stand vs check-ins I have connected atm. Very annoying
Oh, the baggage way test is awesome!
Can the RIGHT/LEFT/STRAITS be shown as arrows on a tilt tray?
7583 - stranded truck
Setup my first remote stands, with baggage support. Worked very good; easy to setup.
I am no longer receiving a contract fee from completing flights. Everything is on time, and I have submitted a ticket - ACEO-7595. See screenshot to see a plane leaving and my income way below the number I can get from a plane. Love this game, just need that money to expand!
Will have a look at that, nothing’s really changed in the business system for a very, very long time so I’m not sure how anything here could be off… then again, famous last words and so forth.
Not sure if it’s been mentioned anywhere, since the next devlog will drop on Monday, but we have both been working externally from the office this week hence no deployments, they should pick up again late next week!
ACEO-7618 pushback trucks will not arrive at stands. I have stands that have been waiting at least an hour for a pushback truck, and planes just finishing boarding will receive a pushback truck. I have 1 truck for every stand. I don’t even see trucks en route to the stand.
ACEO-7627: I notice upon reload, all planes on the ground will not board, even when the boarding desk is staffed. I have the manually dismiss the flight (without any boarded passengers), and then all other flights are ok.
aceo-7641: Ramp agents leave job site early, especially if plane is behind schedule, along with baggage belt. Also several service cars come to pick up for some reason.
Lol, something is up though, should I have thought about routing more?
Ah, it is a grid lock.
Maybe crossings can have STOP sign like behavior, so road vehicles do not block crossings?
Besides, please forbid vehicles to turn on crossings.
Can we get road check point, bridge like, that allow a white/black list with vehicle types?
I managed to build a plant in and outside my terminal, bug report is in.
You have to set this in the steam client, sometimes you need to rollback to stable before it upgrades to most recent experimental. While that happened mostly when you came from an internal build.
What is the airport ratings you all have on this version?
Atm my ratings are horrible due to a big rebuild and my first experience with remote stands, the thing is; they dont restore at all.
We could really use the subset statistics for the ratings, so we can manage the airport on it.
Can we get Tilt Trays to get some logic to them, this belt is going north south and has a split strait/right, but it will hard split strait when their is a queue there, can tilt trays with a SPLIT skip a split option the moment it is queued up?
I am not sure, setting it to let me use Beta’s didn’t help either, I think it was just some sort of bug, in the end, it resolved itself after a simple reinstall so, no harm done, thanks for the advice though!
Quick update: All focus is currently on the new performance update. We’re targeting internal testing of it as soon as possible and once that’s been completed we’re going to write a detailed devlog talking about exactly what changes are made and how they impact the overall simulation performance capabilities of ACEO!