Alpha 26.1 has now been released on the experimental branch. This means that we’re now really back to work and that the release trains starts rolling again, although at a somewhat slower pace due to the UI “side project” taking up quite a lot of resources.
This is a pretty minor release but does feature some new stuff, like new bags, rocks and the promised and long awaited Boeing 757 aircraft. This update does not really target any critical bugs but we’ll make some time for deploying those, hopefully later this week. Patch notes here:
Release notes - Airport CEO - Version Alpha 26.1
Improvement
[ACEO-3837] - Reduce import time on modded airline liveries
[ACEO-3839] - Adjust landing lights to more realistic positions
More escaping fuel trucks. This time it’s a fuel delivery truck going for a run around the airport. Currently last seen near the top Olympic flight. Want it filing? Curious to see where it’s going?
That’s probably not a bug, just a really stupid truck driver. Whenever two vehicles are about to deadlock on a certain node, one of them will have a random fallback and divert to a different node in the world. That diversion can sometimes be very excessive, and that fallback tolerance level can also be very excessive… it’s one of the many error mitigation systems to cope with the stupid vehicle AI and path finding… that’s software development for you, a lot of subsystems to fix a larger lacking system. It will get updated, after everything else on our list…
Hmmm, this poor soul has been stuck here for a long time, days now. Even survived mulitpul save and loads yet he’s still vigilant protecting his square in the world. Actually more and more ramp agents are standing their ground.
You have the corresponding contracts as outlined above, but yes I’ve only Olympic but not found one yet after a few days game time. Hence asking the original question above. Mod fleets work fine.
I’m once all current flights are clear going to cancel contract and renew and see how that goes.