It will not remove any old passengers. This only applies for new flights. It is possible that a lot of the passengers are waiting on various bus stops.
Ok, well I guess I need the save to see what’s going wrong. Just a bit confused as we have already deployed 3 fixes and every time we test it on saves it works 100%. Can you send the current save you are having trouble with? Thanks
It wasn’t that. It was that I reset flight paths, people nodes and road nodes wondering what it would do.
The road nodes didn’t remove all the deadlock. The flight paths were intended to make a plane move into a reserved path whilst the plane was miles away.
Might have hit debug as well.
Ended up with no flights landing at all over 24 hours then all landing at the same time after. Although I have no idea why, I don’t think I want to reproduce it again.
Also, out of interest - have pushback trucks been reprogrammed? Trucks now appearing when pushback has been requested, I previously seen it where they are waiting when there was 1 item left to do at the stand.
I quite liked that as I think I’ve seen that being done in real life before.
Just letting you know about these small details I noticed in this update:
Weird logo on Forrest Airlines Cessna 208, I know you tried to stay as close to the original design as possible but this in kinda weird. I would just move it to the back and make it smaller.
Since 25-2my just keeps freezing and the time it takes a long time to load could it be the server they are using or my wife to could anyone help please
Passenger flight ratio is not consistent between sessions.
How can a game with as setting; ask to delay give red flash messages about stands?
Suggestion;
As stated before, about stands and vehicles that are not released from stands. My suggestion was to make a button to “unassign” all vehicles, but today I thouth the following; Make any arravial on stand unassign all assets related to that stand (vehicles, staff, etc, etc).
I presume you mean “wifi” and not “wife”? The game has no online connection in relation to saving and loading so your internet speed cannot be an issue, how large is your airport? The large it is the longer it takes to save and load.
Stuff like this will get addressed in the UI overhaul.
While that is tempting, it’s a bad move in the long run as we want this issue to be thoroughly solved and not everyone to apply a workaround. I am currently looking into this issue as it’s one with the highest priority.
Concerning Baggage Loading Complete. Sometimes, it shows xx/xx; other times, it shows 0/0. A minor issue, to be sure. Just as long as the loading is completed.
Woot, so far in my last few hours of playing since the update, no-one has missed their flight
Alas, apart from the flights I already had in the planner, and even signing new contracts, in over three days of game time, I’ve not been offered any new flights and that’s with improving airlines ratings.
Still dismissing planes all the time due to cargo problems, but since I manually refuse / accept delays (and can see which stands are causing the delays) I have restored satisfaction all over.
The old 200 flights per contract from the beginning is no longer around it seems though.
The GA satisfaction base is till unclear to me though;