Airport CEO Alpha 0.22.X released

I did start a new game just a few minutes ago, now the delivery truck doesn’t unload, so that not even the first runway was build… Only one of many material packages was unloaded.

We are working on this one now.

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Thanks! I found the only way to clear it was to save the game, exit, reload and leave game speed on 1. That would clear a few lorries then they would stack up again. Wash, rinse, repeat.

I see some fps improvements. Great work.

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Okay, baggage is really messed up on 22.3.5. Sorry to report.

Just tried an older build again as but current build is having other issues with janitors not passing through security.

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We have made no changes whatsoever to the baggage system code but issues can arise due to an async issue with a pathfinder callback not invoked from the main thread. This is also what is causing the stalled delivery trucks and we have a fix in place for it.

Okay, thanks for that. It could just be volume then. You actually said the word I would have chosen to describe it… stalled… the bags were not moving on the belts.

has there been an update in the last two hours?

I’m still on 0.22.3.5 here

My big problem with 0.22.3.5 is that airport staff will go to boarding desk, passengers line up to board but don;t actually board. THe place then gets sent away and they either remain there or leave the airport

I didn’t play with 0.22.3.5, but I read somewhere that this problem can be solved if you enlarge your security zone so that the security zone includes the wall between your terminal and the aircraft stand. They seem to work on a fix to prevent this problem.

Not the case here, I’ve not experienced this problem, I always zone up to the floor space and not the walls. I suggest the issue must lay elsewhere

Update Alpha Experimental v0.22.3.6 Oct 30th 2017:

  • Path finding tweaks (most of our time has been spent on this).
  • Fix delivery truck stuck
  • Added staff job task overview info
  • Zone will no longer spawn underneath walls.
  • Runway can now be upgraded to concrete as well.

Saves current in-game progress; updating…

I know I live on the edge, but lets give credit where credit is due. @Fredrik and @Olof have been amazing responding to the early Alpha building and bug fixes.

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AWESOME…

FYI because my janitors cannot get through security…

You switched the panel from the top to the bottom between versions. No worries. It’s still very very very, and awesomely useful. Love it.

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Thanks for another great update. Looks like this update fixed my problem with the security checkpoints. BUG:Security checkpoints don't detect multiple secure zones? - #6 by Admigo

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It is still very early, and UI will be getting a larger overhaul later on anyhow.

No, I need to see the save first.

Still seeing the bus issues too, but heck, that panel is worth way a lot more than bus issues.

I sudmitted a bug report with the title ‘Security checkpoints don’t detect multiple secure zones’ with the save files.
Looks like the security checkpoints are fine now after this update. Still the pathfinding needs to be tested with design.

The job stats overview panel is in general considered a quick fix to a more serious issues, we’ll of course take any feedback we can get on it but the UI will, when time allows, see the same maturing and evolvement as everything else in the game.

The bus queue issues has not been addressed in this fix, if you mean that queueing persons are unevenly distributed?

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