Today we are happy to announce Airport CEO 1.1-0, a new major content update to Airport CEO primarily featuring the new Airport CEO: Helicopters DLC! Part of 1.1-0 are also a subset of other small changes and improvements, some of which already shipped with version 1.0-46 including a major game engine upgrade. And yes, with 1.1 there’s finally some proper new Airport CEO content available for those who wish and while the work and development of Atmosfar continues in a mostly quiet state, we have during our free time and in-between sprints been working on realizing something of a personal dream of ours: Implementing helicopters in Airport CEO! You can read more about them here, but now it’s time to check out the patch notes below:
Release notes - 1.1-0
Improvement
MERC-221: Curved connection lines
MERC-240: Almost any object can now be quickly copied by hovering over it with the mouse pointer and pressing “C”
New feature
MERC-3: Small helicopter pad
MERC-4: Medium helicopter pad
MERC-5: New helicopter: Bell 206
MERC-6: New helicopter: Robinson R44
MERC-7: New helicopter: Boeing CH-47 Chinook
MERC-8: New helicopter: Sikorsky S-92
MERC-9: New helicopter: Eurocopter AS350
MERC-13: R&D project: Small helicopters
MERC-14: R&D project: Medium helicopters
MERC-15: Helicopter flying simulation
MERC-16: Helicopter turnaround simulation
MERC-17: Helicopter incidents
MERC-18: New airline: HeliJet
MERC-19: New airline: BladeLift
MERC-20: Helicopter flight planning
MERC-21: Helicopter flight generation
MERC-29: Helicopter UI icons
MERC-30: Helicopter flight auto-planning
MERC-56: Helicopter landing particle effect
MERC-89: Helicopter sound effects
It’s likely that we’ll be back in a few days with an additional update stabilizing the Helicopters DLC, keep a look out here and we’ll do the same!
Seems that if a security staff route is created, the lines will generate curved when going straight horizontally cause of the new system. I don’t know if this is important enough to justify a fix for, but it may be kinda confusing for new players. Same is true for the pathfinding analyzer.