Why do these PAX and Staff loiter?

It’s almost certainly an optimisation issue with having terminals of that size with that many individual agents. I suspect it’s just that it’s taking a long time to calculate their next action, I’ve been starting to get the same thing but when I minimize the amount of gates I use it’s less of an issue. I think we might just have to wait a bit for optimisation etc.

That said I know the ramp agents have a fix coming in the next experimental push: