Various DLC ideas

So will the cargo compartment of the passenger plane be used?

It’s already being used. We have ULD loaders for the large planes and baggage loaders for small and medium planes.

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I was actually just talking to one of my friends a couple days ago who plays airport ceo too and we were both saying how we would love to see a game like airport ceo but in 3d and especially if it wasnt limited to a tile based system.

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I mean, the creators of Sim Airport have already taken on another game so it makes sense that ACEO (the original) will be completed in the coming months without more major updates after full release. I too would LOVE to see a 3d version. Of course, Sky Haven is in 3D but for me, it would not fare even close to a ACEO 3D. :wink:

I would like to see a cargo aircraft DLC

Developers announced on Discord channel that there won’t be a large scale DLC like Cargo and historical airplanes.

@Olof I totally understand that from your business / personal perspective a new game is the way to go. Before you only go into bugfix only mode for ACEO, could you add more modding functions that the community would be able to add new aspects to the game?
In ModLoader Development Halted - #6 by Fishbait32 you already had some discussions about modding and said that you first wanted to finish the game before making the code more mod friendly.

I think some of the most used features in mods would be:

  • Add new airplane models to ACEO (from historic, to future,…)
  • Add new vehicles to ACEO (maybe with new /modded services)
  • Alter game variables, like fees, contract prices, shop payments, staff payments, passenger needs (alter current needs like toilet-need and probably be able to add new ones). To be able to change the values when passengers will arrive, when the check-in opens and when service vehicles will be send to an airplane stand.
  • Add more configuration options for airlines, like
  1. home country field, so if you have an Airport in Germany, you will not see an American Airlines flight from your airport to Norway, but only to an US airport;
  2. fixed / configurable number of flights per week (for just have an airport running with a diverse (and realistic) set of planes per airline)
  3. add an alliance field, so that you can designate a stand / lounge to an alliance like Star Alliance or Oneworld and the flight planner will add all flights from alliance partners to the designated stands.

With that I think the modding community will add really great mods to ACEO. Just look at Prison Architect or Rimworld. They are out for years and I don’t think anyone plays them vanilla.

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Also, I have seen software studios employing freelancers that take care of a DLC to add to the game. Paradox did it with HoI4 Battle for Bosporus DLC. Meanwhile they worked on other projects. If that isn’t possible then an enhanced moddability would really be great being able to add more than cosmetical things.
I can see Airport CEO being around a long time on computers.

That said, where you are going obviously is totally the dev’s call.

We need to stop wasting time and resources on ACEO, and get on with a new project. Hopefully it will be ACEO 3D.

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Agreed!

I’ll always take a well-made 2d game rather than a simplistic 3d game with the only gimmick holding it up is “it’s 3d!”. I’ve seen that before with sequels.

The thing I would most want to see from a sequel is a land expansion system like Prison Architect. You can expand in any direction with no limits.

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Same here - visuals are not everything.

As the devs mentioned, minor optimizations can still come. But not in the size of such a large feature like cargo, hotels management etc.

And I think this is mandatory. You can’t sell a new software and then abandon it directly after release. Also bugfixing has to be done within warranty time.

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I actually don’t care too much about the next step of the production team, because I believe their games will not go bad. So as long as their next game is related to aviation, I will definitely buy it, either Airport CEO2 or Airport CEO3D can be

This is one of the core issues with the ACEO code vase, a lot of the variables and system we use are “set in stone” in a way that’s not optimal at all for modding and that would be really hard to get out of. It’s one of the major drawbacks of being an inexperienced developer at the start of building the game - many of the most important systems were built when we were the least knowledgeable about how to write for customization.

It’s one of the main things we’ll focus on for whatever the next thing we build is.

Yeah… I don’t think that’ll really suit us. Would unfortunately just amount to a lot of micromanagement on out part, probably not with very great results. In my opinion, the one thing you really can’t outsource with game development is the code.

Well said and I fully agree, gameplay kills graphics 10000 over. Regardless, our next title, whatever it may be, will definitely be in 3D as we want the challenge and need the experience - plus it’s been hell developing in the current “2D but still a lot of depth perspective” style, sprites and z-value do not go well together.

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I would agree with a well made 2D game over a 3D game, but in the case of airplanes the livery (the thing I want to see most) are usually on the side or the tail and doesn’t go well with a top-down 2D game.
Some airlines have little on the fuselage tops or the wings of the plane and they end up becoming mostly white from a top down view.

Hi guys…new to aiportceo and absolutely love it…Going 3d for airportceo can be a gamechanger for example look at simcity compared now to city skylines…If done right can be immense…cheers :slight_smile:

If there’s a little plane package (maybe up to ten) new planes with maybe a new airline or two for a little “support us on the way to ne next game” price, let`s say maybe 1-3 euro im pretty sure a lot of guys would buy it / support you. just sayin. i definetly would.

of course that would not count as “dlc”.

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No new major DLC”s?

Vintage?
cough cough
:rofl: :rofl:

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