Yup, parts of this answer is still relevant. The time scale has not changed, but we have made some progress on the thought process. Three real world seconds per in game minute is still a good measure for the testing environment, but might be experienced as slow and tedious if there’s not a lot going on at the airport. I had an idea of perhaps adjusting the time scale depending on the number of important activities going on in the game, I don’t think it has been done before, but it would probably be experienced as weird and uncontrollable. Regarding seasonal change, we’ll probably crunch on season down to one in-game week meaning that four in-game weeks equals one year.