This area contains too many elevators?

Unfortunately not, the current pathfinding solution is working very well in the absolute majority of cases for those 2000 to 3000 (currently) daily average players we have. I’ve written this on a few different places but it does not make sense for the studio and for the ACEO product at this point to go back and rewrite fundamental portions of the game that in most cases work very well. ACEO is by no means a perfect game and that should be reflected in its reviews and in its pricing.

Here’s my reply on the future of the studio beyond ACEO: Various DLC ideas - #9 by Olof

However, we could easily add an override option if you want that to allow as many transition items as before but then we cannot guarantee the integrity of the simulation - just like with altered maps! :stuck_out_tongue:

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