Works in my previous airport, i didn’t used to think it worked but other users posted images and i gave it a try. Maybe a new bug causes it to break since I tried or it was fixed after you tried.
Yes, very much so, I spent hours building a baggage system to get around this very problem. Being able to flip them rather than just rotate them would be super useful.
My TIP for solving that issue, I fed the rejected bags onto the other belt system that fed into another bag checker. Obviously it would spit it out again with the other bags to check so I only had to build one lot of specialised checkers. Then used to the flip trays to spit them back on to the correct belts.
I had four loading, unloading bays in the same baggage area.
This makes sense as I could have a loading area near the check-in desks and a seperate unloading area near my baggage carousels.
By doing this later you’ll be able to add in transfer baggage stations for dealing with transferring passengers. In addition to this could pave the way for cargo. A loading dock could act as a inbound baggage bay, while a outbound cargo bay could act as a loading point for air-side cargo vehicles.