As we need to repair a lot of things all time it would be great to have the possibility to display the health of all objects. Currently this only affects stands and the airfield. I can image to expand the condition handling to bus-stops and car-dropoff too.
Anyway, currently it takes quite some time to identify and repair everything.
For the sake of repairing a tool would be cool. So instead of checking each item, one could select the repair tool and just click on every repairable item. This would heavily improve UX
If you have the right board member, repairs are automatic at this time
But having a maintenance overlay that shows the condition of all your repairables would be nice
I think there has to be a border between too much detail and too less detail. Because after a point user wouldn’t be able to catch up gameplay with these tiny details.
Which gives your board something to do. Better board members == more automation, so the player can decide where to automate.
Perhaps it’s getting a bit stale, but in this discussion i always bring up the game Distant Worlds. You can automate everything and fly around the galaxy in a single ship, or automate nothing and manage colonies, ship design, etc.
As soon as the employed people skill is taken into account it would benefit the game. For example, a poor “repair manager” will manage to keep up with the repair of let’s say 30% of all structures. So 70% left over to the player. A very good manager may pull of 75% and will iterate over all of them. In the end, all structures will always have at least 50% condition.
So many possibilities At the end, we need a stable base for all of this.