[Duplicate] Moving Sidewalk

IRL, many airports have Moving Sidewalks (MS) to move passengers long distances quickly and efficiently. Now that ACEO can have underground (Level -1) tunnels to distant terminals, such a feature would be very useful. This would be especially useful if/when we can open up five adjacent land areas (as we did in earlier versions) versus just the three we have now.

  1. MS would move pax at twice speed as High Speed Conveyors

  2. Build tool would be same as High Speed Conveyors, so devs can use same code with some tweaks

  3. Unlike High Speed Conveyors, MS cannot turn corners

  4. Pax can enter MS at only the entrance point. Pax can exit MS at only the exit point.

  5. When building, when the entry point of one MS is place in-line and adjacent to another MS, they are joined as a longer MS.

  6. Pax riding the MS will not walk. This is similar to escalators where pax do not walk. Therefore, walking animations are required to begin only as pax step off MS at end.

  7. Temporarily use High Speed Conveyor graphic assets and animations, as a place holder, until a nicer version is created with side rails.

  8. MS endpoints would not need movement. Rather, a metal plate would be used to mark those points upon which the pax would begin walking animation. Or, perhaps half metal, half the same color (no animation) of the moving part.

  9. Pathfinding: When determining the best path for a pax, the algorithm could consider the length of the MS as a path equal to one-half its length. The algorithm would then choose the best path. If the pax would need to exit the MS before its end–for instance,to turn and go in another direction-- the algorithm would prevent the pax for using the MS.

Moving Sidewalks
Moving_Sidewalk

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This is a much needed feature, especially when you build a new airport with multiple satellites. I’m building ATL-like airport at the moment and it takes so much time for the passengers to walk from the main terminal to the farthest satellite.

It’s already in feature voting:
https://forum.apoglabs.com/t/travelators-moving-walkways/7894

It maybe in feature voting, but is there a plan to develop and implement.

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They have told there have been plans to implement but because off the feature voting contest the features voted for got the advantage. So we will have to wait and see when this will be on the to do list of the devs.

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This is why this is a very needed feature (click to biggify):

And, once they ride to the top of the escalators, they have another long walk to another remote terminal.

Why not? In the most cases that I’ve seen, if it’s large enough there will be one “stand” and one “walk” lane. Of course you could perhaps implement it in two sizes…

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They could use the walk or stand lane depending on time left to boarding or their flight to take off.

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