The bad news
- There are still lots of small baggage bugs relating to new flight types. These don’t prevent play, but are annoying. New and differnt bugs now; hooray!
Good News
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I fixed a bug with the livery tools. @Dawed has been on advance version and has some great stuff coming; including the 757 above.
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I also was able to implement an increase to the flight per day cap.
Flight Cap Rework
- Multiple ATC towers can contribute to your flight cap. However, each successive tower will have half the “power” of the one before.
- Same situation for extra radars.
- The algorithm is smart enough to put the best towers in the highest positions in the hierarchy.
- Radars and towers exist on separate hierarchies.
- If you get your flight cap up to 500/day; I give you a pass all the way up to 999 because you’ve transcended my game design skills and should not be restrained by them.
Examples
Small Airport
- Medium Tower = +75
- Small tower = (25/2) = 12.5; round to nearest 5 = +15
- Total = 75+15=90
Medium Airport
- Medium Tower = 75/1 = 75
- Additional Medium Tower = (75/2) = 37.5; round to nearest 5 = +40
- Small tower = (25/4) = 6.25; round to nearest 5 = +5 (probably time to delete this; not much help)
- Medium Radar = 50/1 = 50 (Radars are in their own hierarchy)
- Total = 75+40+5+50=170
Silly Airport
- Large Tower = 200/1 = 200
- Additional Large Tower = (200/2) = 100
- Third Large Tower = (200/4) = 50
- Large Radar = 100/1 = 100 (Radars are in their own hierarchy)
- Second Large Radar = 100/2 = 50
- Third Large Radar = 100/4 = 25
- Fourth Large Radar = 100/8 = 12.5 = 15
- Old Medium Radar You Forgot = 50/16=3.1 = 5
- Total = 200+100+50+100+50+25+15+5 = 645 Which is made 999 so as to be “unlimited”
Bonus info the minimal build for 999 flights is 3 large towers and 2 large radars.