Feature request title:
Ingame winconditions/challenges
Description:
It would be nice to have challenges like in rollercoaster tycoon, where you for instance needed to have X amount of guest in your park at the end of year Y or earn X amount of money. Even though you won or failed the scenario, I remember it was possible to still continue building your park if you wanted, so it will not affect the building fun. In ACEO it could also be interesting to complete X amount of airline contracts, have a certain degree of satisfaction or (in the future) meet certain needs regarding hub contracts at a given deadline. The way I see this currently implemented is by giving the opportunity to create your own scenario rules and (win)conditions when you create a new game like in rimworld or surviving mars. Next, if you achieve your goal you for example get a message of another CEO/company offering to buy your airport which you can accept or reject in order to continue playing.
Why it should be implemented:
This adds to the challenge and realism of the game. Although it is currently necessary to add new content and gameplay features, I think it is also worthy to not forget this is a videogame which needs challenges for replayability. Without those the game becomes repetitive over time. Moreover, this would clear the way for a story mode/campaign (like in prison architect), single scenario’s/missions or custom scenarios by the modding community through pre-build airports.