In Game Landing and Takeoff Times Don't Match with Real Life?

Well that’s true and would make a lot of sense possibly. Of course yeah, it’s hard to run the airport efficiently when animation occurs in real time but the time scale is adjusted.

But I generally haven’t found too many issues with managing the turnaround. I don’t think it’s a very hard variable for them to tweak though ultimately, so merits discussion.

Here is the other thread pertaining to time in case you want to read.