What is the future of AirportCEO? I’d love to see a roadmap [features] and future business revenue stream ideas [DLC].
In absence of this roadmap and, given my searching skills using this forum found nothing similar, I want to suggest something that I have not seen yet
Multi-player permanent environment. Each player connects to a server that hosts the world. Usual problems with ping and connectivity and service level agreements and what not, but this Airport CEO game does not need real-time (near enough would be good enough) connectivity. It need sporadic connectivity to maintain flight information. Really, planes are in the air a long time so why need to tell each and every player every second that an inbound flight is -1 second closer. Uh-huh. No, block update in data burst streams on broadcast technology - I’d multicast in safe environment, but in wide world something else.
So, there is a world and players connect and start an airport in their own little back yard. Many players will gravitate to trying to build an airport near a big city, London, New York, wherever. There is competition already there. Both real existing players with their own airports built and operational and AI managed airport, Heathrow, La Guardia, etc who are competing for the contracts that are available. In fact, those AI airports resent these little upstart johnny no-good competitor airports starting up and leverage their reputation, renown, money and power to thwart the new starter. A good CEO would eventually buy out Heathrow and demolish it to make the paving on the driveway of his mansion
Players would establish contracts during their play-time, build new bits of airport, run the airport just as they do today (only better of course). They logoff and “The Board” take over running the airport such as it needs. Perhaps flight planning, but operations too. “The Board” wouldn’t spend money perhaps, but CFO might be able to buy items to replace broken. Possibly, they can do contract negotiations - say the player puts the airport into “Vacation” mode. The airport, to outsiders and other AI, just becomes another AI airport. It continues to operate and provide services for other airports as though the player were still playing. Player comes back from Vacation and finds the airport more or less as left it with some money in the bank (although an airport run for too long by “The Board” will not prosper - the vacation mode should not be a route to riches but an option for when real life gets in the way.
Right, that’s a lot of words. Why do all this? Stickiness. Player stickiness. Get them coming back each day (several times per day) to see how the competition is doing. Write a HTML5 app for phone(s) to allow remote management decisions. Not “flight is running late, delay?” But maybe provide a contracts signing capability from mobile and other channels. I for one would do contracts sitting on my sofa in my living room through my smart TV or my tablet, or on the train to work in the morning, or evening home, or on the toilet (urghh!).
You can create daily, weekly competitions to entice player to be more competitive - a lot of these builder games are really single-player and most players don’t expect to fight. Whereas your typical tycoon game is all about the fight and not so interesting in the building bit. You can have both here. Prizes for most punctual airport, highest rated, you can have leaderboards, leagues and divisions.
How do you monetise this? Well, the game pays for a holiday or two for you, but the running of a service that remains sticky enough is your pension I’ll take my 5% in BitCoin, alright? Advertising, of course. DLC for assets. The service itself may not need paying for by player - some might not mind couple of dollars/pounds/euros per month/quarter/annual. You could sell a year subscription in the game purchase price.
So, introduce AI driven competition and multi-human player in a persistent world that manages flights and contracts. Probably a bunch of other things that I haven’t thought of for sure.
Oh yeah, this is AirportCEO 2.0, of course
Thanks for reading if you stuck with it.