I actually understand why such a though happens. We are always considering as “if I go and use one way doors” perspective but we don’t consider as “if (someone else who has 0 idea what he is doing) go and use one way doors” perspective.
A million $ question is: What would happen is player builds a one way door to bathroom entrance and there is no exit?
@Olof I have a suggestion for it. I call it “Flush the Problem”. Let’s say player made a bathroom with one way door and a PAX stuck in there. If pathfinding finds no way to exit the loop, he will “get flushed” out of game world.
- His baggage will be deleted from game.
- All his interactions will be deleted.
- Number of passengers of that flight will be reduced by “1”.
- And his body will vanish from bathroom. Like he never came in there, he never made check in, he never get out of public transport, he never be born in this artificial 2D world.
After all, it is player’s responsibility to find the problem of vanishing people.