I have an airport with a few gates setup and I have added access to the cargo/ luggage bay and my workers can’t seem to go there although there is a door for access. Does that need to be a staff room?
is the way to get to the baggage bay secured?
it is already secured just not set to staff as well. do I need to do that or? because I know staff goes through the security check already.
can you post a screenshot?
The security check itself is not relevant. The bay area and the access to it need to be secured zone just like the gate areas.
I have managed to get it working now I have another issue I got 2 medium security checks to process passengers and my airport seems to be having an issue where it can’t get people through security fast enough any ideas how I might fix that or? Also for the airplanes arriving is there a way to have some land and wait on the taxi way to enter a stall that may be full or no?
What is with the door in the wall near securiy? To exit from secure to non secure you need a security exit, and nobody can cross non secure to secure anywhere but a security checkpoint.
That door will be used for a new area I currently just built. But any way to make the security check faster?
I generally run with 4 or more secure checkpoints for passengers and 1 small exclusively for staff. You should have room for at least 1 more, probably both there.
Thanks I’ll have to give that a try its a little interesting right now because I just built about 20 new medium terminals. and got them all scheduled for the week lol
Do you know you can put floor under/in doors?
That’s about … 10 stations for public?
yep, and he has one for staff, top right.
I fixed my security congestion for 20 but is it just me or does the game seem to lag if you got to many stands. or to many passengers roaming your airport.
Yeah, the game’s object oriented algorithms are creating lag over time on the game atm. Also the memory leakage is huge.
With high end systems it is even 5-7 fps on 25 medium stands on a small airfield, let alone with a big one.
What I wonder most atm, is why the GPU usage is minimal, I think algorithms could be rendered in GPU cores next to CPU cycles…
I have to be honest, the memory leak doesn’t really affect me. Sure, the game slows down when your airport is massive, but by the time that I have built my airport to that size, I’m about ready to start from scratch. I’m looking forward to the land expansions though. I’m sure that the leaks will be fixed by the time they are included in game (Officially)…
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