Airport CEO Beta 2 released

You’re on beta 2.1-6, upgrade to beta 2.2-0.

3 Likes

Yeah, weird, I did reboot after your post already, now again and on the right one :smiley:

Woo hoo! And thanks for the hard work. I don’t know which fix is contributing, but my framerate is significantly better. :slight_smile:

Bug 35320, I have de-icing vehicles that will not go to the de-icing pads. I have a 2:1 ratio of vehicles needed for the stands, and I see just one vehicle working on a medium stand.

Edit: Ignore, I did not realize it is better to now include the de-ice pads in your terminal area along with the parking lots hosting the vehicles.

Couldn’t really catch this in a bug report screenshot; so, here we go :upside_down_face:. It happens to all the ATC towers, when you hover over them from the menu.

1 Like

Finally larger maps! :partying_face:

With larger maps it would be nice if you made all runways at least a bit longer as they look a bit unrealistic and impossible to build big terminal cause it looks odd…
Or add back runway extending as upgrade and maybe also width?

9 Likes

it still persist on 2.2.0 hope we find a solution when it gets to default branch, else i am out of modding :frowning:

I will try to play without default contracts this evening to see if I can reproduce that issue. So far I’ve no issues at all and I can test mods, even with 2.2-0.

35323 - entrance road bug, a lot of stuck vehicle + 34951 game lag has not being solved when zomming out or put high speed for a long time… i get “ticks”.

Any clue who got the new Embraers 175 and 195? I was not able to find them in any contract. Also, I think everyone here craves a few new modkits, Q300, Fokkers and such. There should be some wonderful modding stuff coming with them.

2 Likes

Have you tried uninstalling the game and completely purging all maps related to Airport CEO and Apoapsis Studios? Since we have no bug reports on this, excluding the discussion in this thread, I am suspecting something specific to your machine.

1 Like

I sended a bug report:
ACEO-35190 and mail with a savefile and some of mods…

will try uninstalling it… hope i can move my test airports…

Just seen this on Trello - is there something they need to tell us?

ACEO-34903

3 Likes

New Kansai XD

It’s categorized as a bug, not as a feature. May someone increased the map size and thinks the blue map end is water.

I have tried it now without default contracts and it runs well. And some of the business mods I’ve active now are from your package.

Before reinstall, may clean also the Steam-ACEO directory and ACEO AppData folders if they haven’t removed themself correct.

After reinstall start slow with filling in your mods. :wink:

1 Like

Rolling out the final beta 2 version now, beta 2.2-1, with the following fixes:

    Release notes - Airport CEO - Version Beta 2.2-1

Bug

  • [ACEO-33341] - Structure building placement sound too bass heavy
  • [ACEO-35317] - Large and medium stands convert to small stand upon relocation
  • [ACEO-35329] - Object night window sprites sometimes visible when previewing object in build menu

This version will within a few minutes be deployed on the default branch.

7 Likes

Beta 2.2-1 is now live on the default branch!

Steam message here: Steam :: Airport CEO :: Airport CEO Beta 2.2-1 released

Full patch notes:

    Release notes - Airport CEO - Version Beta 2.2-1

Bug

  • [ACEO-11044] - Small plant and modular sofa corner variation base sprites not updating correctly
  • [ACEO-31364] - Aircraft node occupation system occupies nodes in forward path excessively
  • [ACEO-31494] - Medium and large aircraft can taxi through small de-icing pads
  • [ACEO-32242] - Objects can be built inside restricted jetway area which can cause boarding procedures to deadlock
  • [ACEO-32247] - Assigned vehicles on aircraft stand become de-assigned when stand is closed
  • [ACEO-32249] - Passengers late or no-show for airside shuttle bus boarding can delay flight indefinitely
  • [ACEO-32250] - Passengers queuing for leisure activites do not cancel them when critical flight event occurs
  • [ACEO-32280] - Cabin cleaning trucks do not preemptively empty its content if nearing max stored capacity
  • [ACEO-32451] - Added entrance and exit arrows to vehicle interaction objects in order to better highlight compatible routes
  • [ACEO-32588] - Tunnel build button available despite multiple floors permit not researched
  • [ACEO-33341] - Structure building placement sound too bass heavy
  • [ACEO-33648] - Aircraft attempting to pushback to already assigned but demolished runway can not reassign to an active runway and deadlock
  • [ACEO-33745] - Arriving employees for closed airport can cause excessive person car spawning for public parking lots
  • [ACEO-33785] - Product placement coroutine for shops may cause null reference exceptions during placement if product range takes a long time to generate
  • [ACEO-33800] - Double clicking on a save game for deleting displays incorrect message
  • [ACEO-33802] - Selected save game container does not remain highlighted when about to press load button
  • [ACEO-33821] - Medium aircraft not reliably using larger runways
  • [ACEO-33836] - Job task distribution system does not prioritize rested staff
  • [ACEO-33838] - Template tool does not reliably copy static desk queues
  • [ACEO-33864] - Passport checkpoint build button icon missing variations arrow
  • [ACEO-33886] - Airport lounges can in rare instances when all airlines is allowed not properly activate
  • [ACEO-33887] - All notifications button setting on notification panel not working
  • [ACEO-33889] - One-way road build button preview shows vehicle checkpoint object
  • [ACEO-34112] - Environment objects in areas not unlocked can be demolished
  • [ACEO-34197] - Staff room does not also place staff zone when built
  • [ACEO-34213] - Incorrect prefab dimension causes holiday tree to not be placeable
  • [ACEO-34235] - Opening development console panel (F10) enables full sandbox if any sandbox setting is active
  • [ACEO-34275] - Contractors can in very rare instances freeze
  • [ACEO-34277] - Saab 340B aircraft cockpit window sprite has incorrect slicing
  • [ACEO-34292] - CFO and procurement director skill description identical
  • [ACEO-34318] - Service vehicles do not consider terminal assignment when fetching job tasks
  • [ACEO-34344] - Buildable logotypes placed in certain direction on certain materials renders completely black
  • [ACEO-34346] - Boarding job tasks not created for airports where ramp agent service is disabled
  • [ACEO-34351] - Desk queue occupancy not validated on load causing initial queue passthrough latency
  • [ACEO-34421] - Flight number text breaks line in flight information panel
  • [ACEO-34442] - Passport desk removes international zone when demolished
  • [ACEO-34464] - Only the select all option works for sandbox settings
  • [ACEO-34547] - Terminal cycling in main statistics menu doesn't work
  • [ACEO-34568] - Main menu aircraft graphics incorrect
  • [ACEO-34608] - Next arrival says tomorrow even if its the last scheduled flight
  • [ACEO-34798] - Automated desks can cause staff friendliness rating to drop
  • [ACEO-34810] - Items do not retain their rotation when copied
  • [ACEO-34814] - Medium check-in desk not aligned with grid
  • [ACEO-34826] - Emergency state not correctly invoked during severe weather
  • [ACEO-34907] - Weather precipitation effects not correctly balanced
  • [ACEO-34933] - Incorrect Z value makes persons invisible after transitioning to the first floor
  • [ACEO-34959] - IATA code isn't always capitalized
  • [ACEO-34972] - Deleting a staff room doesn't remove the staff zone
  • [ACEO-34976] - Parking lot need calculation includes full parking lots causing incorrect vehicle spawning
  • [ACEO-34980] - De-icing truck flow arrow material missing
  • [ACEO-34984] - Placing airport logo triggers zones which blocks the view
  • [ACEO-35009] - Business class does not set one star contracts correctly
  • [ACEO-35032] - Vehicle lights visible through ground
  • [ACEO-35087] - Cabin cleaning trucks can clip through upper terminal floors
  • [ACEO-35200] - Critical flight notifications in flight process panel not clearly visible
  • [ACEO-35205] - Taxiway node size graphic contains typo
  • [ACEO-35237] - Staff panel can in rare instances on older saves appear as empty
  • [ACEO-35279] - Incorrect bus stop traffic spawn calculation value causes no buses to spawn
  • [ACEO-35285] - Displaced ramp agents at remote stands do not properly reset their position
  • [ACEO-35291] - Fee slider coloring does not match expected aircraft consumables rating
  • [ACEO-35317] - Large and medium stands convert to small stand upon relocation
  • [ACEO-35329] - Object night window sprites sometimes visible when previewing object in build menu

New feature

  • [ACEO-28433] - Large weather station
  • [ACEO-32251] - Added support for unique person name generation
  • [ACEO-33362] - New liveries for Saab 340B (Strada Regional, Forrest Air and Coast 2 Coast)
  • [ACEO-33363] - New aircraft: Embraer E175 & E195
  • [ACEO-33727] - Built objects can now be moved via right click panel
  • [ACEO-33783] - Walls now become solid if placed next to each other
  • [ACEO-34413] - Logotypes placed on stands changes to designated airline when switched
  • [ACEO-34620] - Added new graphics settings to lower edge smoothing resolution and allow for better rendering performance on lower end computers
  • [ACEO-34830] - Climate data now visible when selecting airport location in main menu
  • [ACEO-34902] - Weather state and time of day now impacts sunlight characteristics

Improvement

  • [ACEO-27478] - All relevant objects covered by a terminal now highlighted when terminal layer is enabled
  • [ACEO-28432] - Overhauled weather simulation
  • [ACEO-32232] - Person node permission lists replaced with more performant solution
  • [ACEO-32248] - Vehicle pathfinding improved with weighted nodes path calculation
  • [ACEO-32258] - ObjectType string variable in tiling system replaced with more performant solution
  • [ACEO-33346] - Overhauled weather sound effect system
  • [ACEO-34317] - All build buttons and respective preview images have been added, overhauled or adjusted
  • [ACEO-34361] - Hedges now become solid if placed next to each other
  • [ACEO-34377] - Taxiway node settings now feature the option to set specific arrival or departure flight direction as well as per weight class
  • [ACEO-34429] - Bus and passenger car rendering performance impact at night heavily reduced
  • [ACEO-34441] - Road checkpoint now has fence connector on both sides
  • [ACEO-34587] - Separated copy-paste mode from save template mode in sub panel for more user friendly access
  • [ACEO-34619] - Combined vehicle sprites to further drastically reduce drawcalls during night and improve rendering performance
  • [ACEO-34755] - New airline: Coast 2 Coast
  • [ACEO-34787] - Transit structures now reveal passenger capacity per hour in build menues and on relevant panels
  • [ACEO-35190] - Added settings in mods panel to set specific default companies to load

As mentioned in the dev blog we were earlier planning a release of beta 3 on the experimental branch in relation to this default deployment, however we’ve deemed that these initial features need internal testing first and hope to bring beta 3 to the experimental branch next week instead.

16 Likes

Does anyone know which airlines offer the new aircraft?

3 Likes

Saab 340B as listed above, E175 and E195, as far as I know, are not in service with any airline.

1 Like