Airport CEO Alpha 33 released (The Big Bird Update)

You never cease to amaze me

I believe some airports even allow up to six trailers to a single vehicle, but I agree that it should be limited somehow

At Schiphol the max is 6 carts indeed

@Olof I noticed sometimes passengers are not showing up for some flights(especially large planes). I mean no passenger will show up. Example when boarding is starting its completed with 0/310 after it started. Also there is no ULD bagage to load. I reported this bug yesterday but i am not sure if its received so i have no report number.

Q-Bert would be proud of that texture.

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What I am saying is when trying to hire all the non-board members there are board member applications that get in the way. So then the applicant’s are like blocked. Yes I can choose which field of workers to hire but that is only one field. Before I could disable the board member applicants so that there applicants were not even in my list of applicants.

If you get what I mean.

The only thing I’m waiting on is water and bigger maps!

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It’s Sunday by the Flight Planner, but the date on the bottom left shows it’s Saturday. Bug report: ACEO-19049

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Good evening! We’re back with the first stabilizing deployment on the experimental branch, Alpha 33.5-1, after what was a very good deployment yesterday all things considered.

Here are the changes for Alpha 33.5-1 on the experimental branch:

    Release notes - Airport CEO - Version Alpha 33.5-1

Improvement

  • [ACEO-19036] - Number of trailers possible to spawn in relation to baggage transfer limited to max five (5)

Bug

  • [ACEO-18287] - Placing objects when there are many un-built objects in the terminal can in some cases causes performance lag spike on placement
  • [ACEO-18569] - Number of ramp agents digit not visible in baggage bay when UI is displaying German language
  • [ACEO-18987] - Large aircraft can in some cases when hauling lots of passengers take too long time to deboard
  • [ACEO-18994] - Increase randomized distance check for passengers to improve shop desk counter queuing distribution
  • [ACEO-18995] - Aircraft can get stuck on stand if no suitable de-icing pad is found
  • [ACEO-19013] - Stair trucks can in rare instances become displaced when docking with aircraft bdoy
  • [ACEO-19034] - Increase baggage claim waiting tolerances for passengers
  • [ACEO-19052] - Incorrect return statement for fetching of random boarding desks can cause a stack overflow exception and deadlock a deserialization process

We will leave it to soak on the experimental branch for 24 hours and as long as we don’t make anything worse it will be transitioned over to the default branch tomorrow (we’ll let you know here). We’ll then be back with more bug fixes starting next week.

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same issue for me

Could you check if you have problem with checking in over 500 pax? In my case check-in desk it’s even not opening.
And about fuel truck - check if it’s not about deboarding process. When deboarding is completed even if fuel truck is standing there baggage truck is going to baggage bay.

Could the A380 get a little bit faster? :smile:

Is Maple the only one with a A380?

Correct.

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why only maple ?

JUST AMAZING!! :heart_eyes:

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Can we see more airlines utilising the double decker king in the near future?

Can we see more airlines utilising the double decker king in the near future?

Yeah, we would love to see more of the ACTUAL King in the game :blush:

Or should I say “Queen of Skies”? :thinking:

https://duibe7slt06r7.cloudfront.net/Live/Binaries/ww-WW/images/Boeing-747-400-large_tcm87-3689.jpg

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The number of large plane flights offered seems very limited and only 787…
Is this something which will be fixed in next updates or ?
With this level of large plane flights offered, one large gate is enough…
A bit spoiling the fun of the big birds…

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