Are we getting a Devblog this week?
i think if we would of had one it would of been last monday
They said it was delayed on Monday
Olof has been writing it most of the day according to his discord status.
Performance issues need to be reported like everything else, please do so and we can check your save and profile it.
I’ve unfortunately done a lot of other things too…
Don’t really have any reports on this (except for one, is that yours?) so it sounds like something specifically tied to your save. Does it happen on a new airport?
Thanks Olof, I have reported 2 issues in one…If that is allowed
Happy Halloween Everyone!
ACEO-18643 Ramp agents and airport staff are arriving extremely tardy which prevents efficient airport operations
so where’s the dev blog?
“Terminal foundation can be built on top of stands”. Please, this is not a bug and should be allowed as it is important for extensions of jet bridges to adjacent stands in terminal corners. @Olof
I think this has been an issue since forever. Slowing down time kind of helped, but that fix might not be so effective anymore with large planes.
For check in and boarding, it appears that the job task is only assigned at T-(time), so after assignment the airport staff still need to run halfway around the airport to get to the stand. By the time they get there, they’re usually late.
Fun fact, some of my boarding times are before the planes even land this actually happened in real life before to me, but it was with a small aircraft, not a huge one
I think this is referring to building foundations on the same level, ie, terminal and stand build on the same ground.
I was wondering if other players had issues with service vehicles.
None of my big pushback vehicles were not reacting to big planes pushback requests, which results in my big planes to be indefinitely be stuck on large stands.
Also, I also have other service car or bus that can’t be sold or used; they just drive indefinitely around the airport and stop in a parking lot or garage.
I’ve already reported those issues a couple days earlier but couldn’t find someone else with similar issue (I also didn’t have time to read the entire topic, quite busy at the moment)
Edit 1 : Actually, i understood why some vehicle couldn’t be sold. The shuttle bus still had passengers in them and i destroyed the airport too quickly, not allowing them to unboard all passengers.
Edit 2 : I managed to get my save work again. All vehicles that were in the middle of a task and had people in it (either passengers or workers) blocked the entire vehicle fleet, including pushback trucks not being able to do their job leaving the plane on the stand for the eternity. I reported 3 other bugs right now, so you can find my save quite easily.
Yes. I started new on Alpha 33 in regular mode, not sandbox.My bug report was aceo-18600. So I’m not to large aircraft yet. On Alpha 32 the loaders worked fine. Unfortunately, I lost that save so don’t have it anymore.
Update: I solved the problem. There are two items named “belt loader truck”. I was ordering the big one and didn’t realize it. For clarity, a simple fix might be to name them “medium belt loader” and “large belt loader”.
We’ll have a look at the push back truck bugs mentioned!
I don’t think that’s actual fuel trucks, seems to be a UI issue instead where the containers duplicate.
It also takes up a parking place. For testing purposes I bought six more vehicles and then it worked correctly.
Playing around with logos. A few things about deicing fluid transport trucks
- its showing Avgas on them
- The airport logo needs replacement (I used 512x512 for that logo)
- The Deicing Fluid company logo (and this goes for other logos on fuel trucks and Catering Trucks) can’t use the longer logos (ie 1024x512 or 512x256) as it runs off the trucks. Should we not be using longer logos and only square logos for Aviation fuel, deicing, catering, etc?
what logos can we use the longer ones for?