Well, they have everything they need, shops, restrooms, restaurants as well. Though the secure zones of the two terminals are connected, because the exit from the secure zone is in the old terminal, it was easier to build it this way and never imagined, that it would cause problems like this 
Thank you so much for your thoughts, I’ll try to rebuild it in a way that the two terminals aren’t connected via secure zones. 


Please try if it works, but could be that you need to do a save and quit to desktop and then a reload of your save if you separate the secure zones to let it be effective.
Then that’s your problem. Disconnect the secured areas and build a separate secure exit and it will work.
1900D, A330, A340 and 787 now available as MDK!

Just tell us here and I will delete it! ![]()
De-icing truck has the wrong tag on it. Bug reported in ACEO-18573.
super awesome cool!
1900D first mod will be uploaded in 1 hour 
Thank you soooo much! 
@Fredrik @Olof
like it is on the vanilla planes, there is still an error on 1900D, a second stabilizer is showing…
also when modding
That’s because there is a second stabilizer on the 1900D
(You can see it next to the registration in the image)
ohhh sorry then! i was blind when i searched pictures for the 1900D 
to get my operation cost somewhat lower i was looking at the Operating cost at veries things.
I saw yesterday when there is a (bigger) pop up(suchs as for runway, stand and some more) they will block this information
New version rolling out now, for both Windows and macOS (sorry about that)!
Change log for 33.2-4:
Release notes - Airport CEO - Version Alpha 33.2-4
Improvement
- [ACEO-18169] - Small stand now features a toggle between commercial and general aviation to avoid confusion on what setting the stand has
Bug
- [ACEO-11255] - "Go to aircraft" action immediately zooms to the ground
- [ACEO-18179] - Front stair truck position on Boeing 787-900 incorrect
- [ACEO-18498] - Passengers are locked to exact node positions when deboarding aircraft via stair trucks
- [ACEO-18547] - Aircraft can in certain scenarios deadlock during the landing phase
- [ACEO-18555] - Cleaning trucks can in certain instances not correctly calculate their waste holding capacity causing additional job creation for assisting cleaning trucks not to be invoked
- [ACEO-18564] - Procured airport vehicles do not spawn immediately once procurement period is completed
Hopefully all damn cleaning issues will be gone now…
… existing aircraft may have to be dismissed but new ones should work smoothly.
You devs are AMAZING. Thanks!
I realise this might still be some time away, but for Alpha 34, would it be an idea to implement each item one by one rather than suddenly releasing a big batch of items?
Since Alpha 34 will mostly consist of smaller standalone items that will require extensive balancing. it would be nice if there could be a quick and constant influx of feedback regarding the new items and their balancing.
Also, would it be an idea to open up a kind of ‘feature-voting’ sections where the players can suggest the small terminal items that they are missing, and vote for the items that other have suggested?
Uhm… no… it’s gonna be a pretty big change again… can’t say too much at this point…
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Does the car parks come with a bus services to and form the terminal? will it come in the future? (there is somthing about it in the discription of the parking)
I’m sorry, I got the numbers mixed up, I meant the Terminal update (Alpha 35) that was supposed to add more types of check-in desks and tiered versions right?
Maybe in the Dev blog? 
When is triple7 available as MDK?

