Airport CEO Alpha 26 released

Wonder what developers will have to change :slight_smile:

Let’s hope they won’t have to rebuild EVERY single line of code :worried:

True, but from what i’ve read, i’m glad they are making some of the hard needed changes

1 Like

True, but from what i’ve read, i’m glad they are making some of the hard needed changes

Ohhh definitely :smiley: Back in days when ACEO was released (I think version was 19.x) game was unplayable. I had 5-10 FPS on a regular airport and I was like “AWWWWW Do I have to buy a new PC with high CPU performance?” But after 25.x experimental updates game become more stable and playable. First time in my life I had 60 FPS on regular airport WOHOW :smiley: And I can’t wait to have 60 FPS on an international airport :wink:

2 Likes

Whoot! That’s a long list of tickets done! :muscle: Impressive! :bowing_man: Good work guys and thanks for the hard work!

Hope you enjoy your stay in the US.

1 Like

Yes! New UI is of course main target here but we’ll make sure to implement some other new stuff too.

Yeah, it really is a fundamental change required to keep up with the other game engines but we saw some really cool demos on yesterday’s talks. 350k objects moving with 30 fps (without Burst), grantes, on a 20 core machine… still, just on a regular machine 120k something objects moved with 30 fps.

That’ll probably actually be possible with these changes. We’re gonna start labbing with it as soon as we come back to Sweden!

3 Likes

Just run a test on Klia2 (big airport) and can happily say that the path finding system and speed of passengers/personnel towards gates is running smoothly. :sunglasses: After loading the game it had to catch up from planes that were still delayed, but after that it all ran like a clockwork:

Will keep it running for a while, but looking good for now!

4 Likes

Well I had a chance to test 26.0 and here are bugs I found. Most of them are cosmetic and not game breaking bugs but I don’t know what status you guys want to publish on default branch.

ALL these reports are recorded on Experimental 26.0 with old save started on Exp 25.4.

ACEO-3780 - Flight Planner link on Loading Screen
ACEO-3781 - Guy in middle of road saying “can’t move around terminal” but building crosswalk solves it
ACEO-3782 - People stay on each other at check in desk
ACEO-3784 - Current Season logo on top menu is skidded
ACEO-3785 - Discordant Baggage Belt

1 Like

Nice testing the both of you!

Comparing the state of the default branch right now and the experimental, the issues would have to be very significant for it to not be switched over. If any critical issues do occur on the default branch we can always hotfix them too! :slight_smile:

1 Like

I still get PAX arriving via subway then departing straight away. This is a new build too. Any help would be good. Thanks and keep up the great work.

I’d still love to be able to zoom out more as well.

Yeah, we have that issue on our backlog. However since it seems to be isolated to your save it isn’t as high up in the issue list as other issues.

We determine what issue to work on next as of issue severity and issue frequency, while the issue is pretty serious its not that frequent. It will get look at, eventually!

2 Likes

At least it is a known issue. Cool. Thanks. I can work with that so no worries.

2 Likes

Alpha 26 is now live on the default branch! Hot fixes to come (probably)! :slight_smile:

Patch notes: http://steamcommunity.com/games/airportceo/announcements/detail/1675776339644752082

2 Likes

I dont know if this is a bug or a new implemented feature?

1 Like

Planes are coded to pull up at random angles

1 Like

It should be a bug as in real life this would never happen. The plane is always guided in straight to ensure that the jet way (airbridge) can connect properly and ground vehicles have room.

GA flight can pull up randomly, but as said above jets should pull in straight for alignment of the air bridge. unless the stand is designed to be angled.

Hi Have i found a new bug since update most of my gates are crammed with passengers crammed together, they are not related to the gates and have different planes to get to but will not move. I’ve added images to show the issue, anyone else having problems?

1 Like

[CLIPPED]

Sorry – I incorrectly posted stuff that should have been in bug forums; I’ll move it over there. :+1:t2:

–Holy

1 Like

Do consider reporting these issues as bug reports and we’ll have a look at the strange behaviors. I cannot say from the texts wether it is normal or not as I need to check the details of the airport.

Some jets won’t line up straight IRL as it depends on the Captain or First Officer. Sometimes they’ll cut the corner and all. When i marshal them in, they don’t always listen.

The game image seems to be a bit unusual.