You have successfully created the issue (ACEO-3495); 2 closed runways (the incoming ones) and then you get an occupied stand notice. Lol. The Flight planner question about occupied stands is set on “always send away”.
To continue, I just disabled all “commercial” toggles on my airport and reopened my runways, all flights scheduled still land when I reopened the runway. Is that an issue?
I now closed the 2 runways that are departures, so all new incoming flights will be send away . Still 100% service levels.
The airplanes that are now again moving out (I opened the runways again), cannot pickup passengers, I have closed all incoming security stations. Still making lots of money on the flights. ;). Most efficient turnarounds ever .
Ever ran 12 stands with one busstop? Haha.
Oh, ratings dropped to about 0-10%, getting somewhere
Just did a very big Foundation demolish, good news!, the game did not crash, hang, etc;
Lol, a demolished terminal leaves all kind of objects, also, non of the rooms in the demolished terminal dissapear, all stuff is still around; queue’s, shops zones and items, baggage area’s, toilet area’s, staff rooms. Even secure checkpoints still are operational without a terminal floor under it.
Shops without terminal surrounding it;
You have successfully created the issue (ACEO-3496) < stuck staff and vehicles after demolishing all almost all stuff on the airport. (ok, got rid off all stuck vehicles by just selling them all, got rid of the stuck staff by rebuilding terminal, put them in secure area with an exit and then made them leave, lol, playing to much Airport CEO I think, haha!).
You have successfully created the issue (ACEO-3500) - All staff and vehicles dissapear.
Just hired 5 staffers, and found out on a reload, they had the status “leaving airport”. Seems the “fire all staff” option does not disable after pressing it in F10 menu somehow.