A taxi route planner would be excellent! Especially when you consider real life and how the large terminals are almost never located on a taxiway itself, but rather in the apron area because this setup eases congestion in large airports:
Those red lines are the various apron âalleysâ at JFK. The blue lines are individual gates and if this were the game, the yellow dots could be where the âinvisibleâ taxiways may form nodes on top of regular apron texture. This would also be useful for deicing areasâŚ
Yes, we are doing a lot of thinking here. This includes some changes and definitively some work but it could be worth to spend time on this already now. It will solve some known issues such as holding points being too close to runway and make taxiway width more dynamic. Also it would give the player more control and the freedom to build more realistic aprons like you already mentioned.
In continuation of above,
Any chance to choose which runway planes land on and which gate they taxi to?
For example, the airport may run more smootly when big planes land on runway 09 and taxi to Gate A06, while smaller planes land on runway 18 ant taxi to gates A01 to A05 (Arbitrary numbers for this example, but you get the idea. Depends a lot on queue size, distance for baggage travel, etc)
For now, no, and most likely not in the near future either. Itâs always difficult to draw the line somewhere but I think itâs important to remember that the game is called Airport CEO and not ATCT Simulator 2017.
Sweet! That looks very realistic. Just hope the airplanes not are too wide, feels like the wingtips might collide if there is one airplane on each taxiway
Looks great Fredrik - to be hyper critical should the âT-Junctionsâ also have lines to continue straight ahead as well as for turning into the stands? But it honestly looks fantastic.